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Lowery, S., & Defleur, M. (1995). Milestones in Mass Communi-cation Research. New Jersey, NJ: ADDISON WESLEY PUB CO INC.

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  • 标题: 网络暴力游戏与中学生暴力行为的相关研究Relativity between Junior School Student Behavior and Online Violent PC Games

    作者: 孔仪然, 李亚婧

    关键字: 网络暴力游戏, 暴力赞成程度, 暴力情绪The Violence in Network Game, The Degree of Violence in Favor, Violent Emotions

    期刊名称: 《Advances in Psychology》, Vol.6 No.9, 2016-09-21

    摘要: 暴力行为是个人身心健康发展的影响因素之一,对家庭、社会和谐有很大程度的影响。本研究以在校中学生为研究对象,采用抽样调查的方法,旨在探讨网络暴力游戏和中学生暴力行为的相关,以便发现有暴力行为的人群具有的共性特点,利于提出有效且具有建设性的治疗方案。研究验证与发现:(1) 玩网络暴力游戏会改变人们对暴力行为的看法,且影响是长期的、潜移默化的;(2) 无论在网络世界还是在现实世界,中学生对网络游戏的模仿不具普遍现象;(3) 网络暴力游戏与中学生暴力行为有一定的相关,但“暴力”表现的方式并不相同;(4) 网络暴力游戏对中学生的暴力赞成程度及暴力情绪有明显的预测作用。 Violence is one of the factors affecting the personal health of body and mind development which has a great influence on the family and social harmony. Taking the middle school students of this study as the research object, study using the method of sampling survey, aims to explore the correlation of the violent behavior of the middle school students, in order to find the common characteristics of people with violence, to put forward effective and constructive treatment plan. The validation and found that: (1) Playing violent games will change the way people view of violence; the impact is long-term and subtle. (2) Both in the network world and in the real world, the middle school students imitations of online game is not a common phenomenon. (3) Network of violent games and middle students’ violent behavior related to a certain extent, but the “violence” is not the same performance. (4) Online violent game has a significant predictive effect on middle school students' violence in favor of violence and violence emotion.

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