标题:
数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Examples
作者:
王丽君, 窦潇
关键字:
数字游戏场景设计, 风格化, 哥特风格超现实主义Scene Design in Digital Games, Stylized, Gothic Surrealism
期刊名称:
《Art Research Letters》, Vol.4 No.1, 2015-02-11
摘要:
文章以数字游戏《爱丽丝疯狂回归》的哥特风格场景设计和的《银河历险记1~3》超现实主义艺术风格的游戏场景设计两个作品为例,分析了数字游戏场景设计的风格化趋向。风格化游戏场景造型设计,传达出来的是一种超前的设计思维方式,为游戏设计提供了无限的创造潜能和审美视野,使游戏场景设计呈现出富有个性色彩和文化积淀的美学理念。In this paper, taking the scene design of gothic style in Alice Madness Return and the scene design of surrealism in Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital games. The stylized game scene design sends out avant-garde design thinking, which pro-vides infinite creative potential and aesthetic view to the game design, and makes the game scene design present an aesthetic concept with rich individual characters and cultural accumulation.