基于情境认知理论的宋代官窑数字化交互设计研究
Research on Digital Interactive Design of Song Dynasty Official Kiln Based on Situated Cognition Theory
摘要: 论文针对宋代官窑非遗传承中互动性不足、情境缺失等问题,创新性提出一套基于Endsley三级情境认知模型的“感知–理解–品味”三级模型框架,设计一套宋代官窑交互系统。提出基于用户情境创造认知机会、基于环境情景打造多感官沉浸式体验、基于任务情境促进用户互动行为三大设计原则,构建宋瓷展览、制窑模拟、诗词解意模块,依托Unity3D引擎技术实现官窑瓷器展览等场景的沉浸式还原,引入实验组–对照组对照实验,达成量表评估验证,帮助体验者在三大模块中通过完成任务、模拟制作瓷器、体验宋瓷文化,建立对官窑文化的深层理解,显著提升宋代官窑情境沉浸,本研究为非遗文化情境分析提供可行性设计范式。
Abstract: Addressing issues such as insufficient interactivity and lack of context in the intangible cultural heritage inheritance of Song Dynasty official kilns, this paper innovatively proposes a three-level “perception - understanding - appreciation” model framework based on Endsley’s three-level situation awareness model, and designs an interactive system for Song Dynasty kilns. Three major design principles are proposed: creating cognitive opportunities based on user contexts, building multi-sensory immersive experiences based on environmental contexts, and promoting user interactive behaviors on task contexts. The study constructs modules for Song porcelain exhibition, kiln-making simulation, and poetry interpretation, utilizing Unity3D engine technology to achieve immersive restoration of scenes such as kiln porcelain exhibitions. An experimental group-control group comparative experiment is introduced, and scale evaluation verification is achieved. This helps experiencers establish a deep understanding of official kiln culture by completing, simulating porcelain production, and experiencing Song porcelain culture within the three modules, significantly enhancing situational immersion in Song Dynasty official kilns. This research provides a feasible design paradigm for the contextual of intangible cultural heritage.
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