基于质点弹簧模型的三维纸张翻页效果仿真改进方法
An Improved 3D Page Turning Simulation Method Based on Mass-Spring System
DOI: 10.12677/SEA.2014.36020, PDF, HTML, 下载: 2,708  浏览: 8,790 
作者: 上官湖源, 曾 亮:国防科学技术大学计算机学院,长沙
关键词: 三维纸张翻页仿真基于物理建模质点弹簧系统关键帧3D Page Flipping Simulation Physically-Based Modeling Mass-Spring System Key Frame
摘要: 纸张翻页是读者看书时经常发生的动作。尽管计算机仿真界已经研究该动作的仿真多年,也提出了很多相关的方法。但是这些方法大多数集中在移动用户端的二维纸张翻页效果仿真。另一方面,现有的软体动力学的仿真方法很难制作出既符合物理规律又快速的仿真效果。本文对传统的质点弹簧模型的仿真框架提出了同步、插值、关键帧三项改进。改进后仿真方法,可以自然的表现出的仿真效果,即符合纸张物理特性,又符合人对纸张翻页的观察经验,还能够满足快速仿真的要求。
Abstract: Page turning is a common action that happens when people are reading real book. Although com-puter graphics circle has already proposed many page turning simulation methods, most of them focus on 2D simulation on mobile devices. On the other hand, proposed methods have difficulties in producing both fast and physically authentic simulation effect. In this paper, we make three major improvements on classic Mass-Spring System: synchronization, interpolation and key frame. Our new simulation method can produce natural, physically authentic, and fast page turning simulation effect.
文章引用:上官湖源, 曾亮. 基于质点弹簧模型的三维纸张翻页效果仿真改进方法[J]. 软件工程与应用, 2014, 3(6): 172-179. http://dx.doi.org/10.12677/SEA.2014.36020

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