数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例
Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Examples
DOI: 10.12677/ARL.2015.41001, PDF, HTML, XML, 下载: 3,347  浏览: 7,993  科研立项经费支持
作者: 王丽君, 窦 潇:北京交通大学建筑与艺术学院,北京
关键词: 数字游戏场景设计风格化哥特风格超现实主义Scene Design in Digital Games Stylized Gothic Surrealism
摘要: 文章以数字游戏《爱丽丝疯狂回归》的哥特风格场景设计和的《银河历险记1~3》超现实主义艺术风格的游戏场景设计两个作品为例,分析了数字游戏场景设计的风格化趋向。风格化游戏场景造型设计,传达出来的是一种超前的设计思维方式,为游戏设计提供了无限的创造潜能和审美视野,使游戏场景设计呈现出富有个性色彩和文化积淀的美学理念。
Abstract: In this paper, taking the scene design of gothic style in Alice Madness Return and the scene design of surrealism in Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital games. The stylized game scene design sends out avant-garde design thinking, which pro-vides infinite creative potential and aesthetic view to the game design, and makes the game scene design present an aesthetic concept with rich individual characters and cultural accumulation.
文章引用:王丽君, 窦潇. 数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例[J]. 艺术研究快报, 2015, 4(1): 1-6. http://dx.doi.org/10.12677/ARL.2015.41001