[1]
|
Makransky, G., Lilleholt, L. and Aaby, A. (2017) Development and Validation of the Multimodal Presence Scale for Virtual Reality Environments: A Confirmatory Factor Analysis and Item Response Theory Approach. Computers in Human Behavior, 72, 276-285. https://doi.org/10.1016/j.chb.2017.02.066
|
[2]
|
Yip, J., Wong, S.H., Yick, K.L., Chan, K. and Wong, K.H. (2019) Improving Quality of Teaching and Learning in Classes by Using Augmented Reality Video. Computers & Education, 128, 88-101.
https://doi.org/10.1016/j.compedu.2018.09.014
|
[3]
|
崔钰婷, 赵志群. 虚拟现实技术对学生学习绩效的影响——基于59项实验或准实验研究的元分析[J]. 中国远程教育(综合版), 2020(11): 59-67.
|
[4]
|
Baceviciute, S., Cordoba, A.L., Wismer, P., Jensen, T.V., Klausen, M. and Makransky, G. (2022) Investigating the Value of Immersive Virtual Reality Tools for Organizational Training: An Applied International Study in the Biotech Industry. Journal of Computer Assisted Learning, 38, 470-487. https://doi.org/10.1111/jcal.12630
|
[5]
|
Baceviciute, S., Lucas, G., Terkildsen, T. and Makransky, G. (2022) Investigating the Redundancy Principle in Immersive Virtual Reality Environments: An Eye-Tracking and EEG Study. Journal of Computer Assisted Learning, 38, 120-136.
https://doi.org/10.1111/jcal.12595
|
[6]
|
Elme, L., Jorgensen, M.L.M., Dandanell, G., Mottelson, A. and Makransky, G. (2022) Immersive Virtual Reality in STEM: Is IVR an Effective Learning Medium and Does Adding Self-Explanation after a Lesson Improve Learning Outcomes? Educational Technology Research and Development, 70, 1606-1626.
https://doi.org/10.1007/s11423-022-10139-3
|
[7]
|
Liu, Z.M., Fan, X., Liu, Y. and Ye, X.D. (2022) Effects of Immersive Virtual Reality Cardiopulmonary Resuscitation Training on Prospective Kindergarten Teachers’ Learning Achievements, Attitudes and Self-Efficacy. British Journal of Educational Technology, 53, 2050-2070. https://doi.org/10.1111/bjet.13237
|
[8]
|
王济军, 魏雪峰. 虚拟实验的“热”现状与“冷”思考[J]. 中国电化教育, 2011(4): 126-129.
|
[9]
|
Perkins, D.N. and Salomon, G. (1989) Are Cognitive Skills Context-Bound? Educational Researcher, 18, 16-25.
https://doi.org/10.3102/0013189X018001016
|
[10]
|
Mikropoulos, T.A. and Natsis, A. (2011) Educational Virtual Environments: A Ten-Year Review of Empirical Research (1999-2009). Computers & Education, 56, 769-780. https://doi.org/10.1016/j.compedu.2010.10.020
|
[11]
|
Buttussi, F. and Chittaro, L. (2018) Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario. IEEE Transactions on Visualization and Computer Graphics, 24, 1063-1076.
https://doi.org/10.1109/TVCG.2017.2653117
|
[12]
|
Cummings, J.J. and Bailenson, J.N. (2016) How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence. Media Psychology, 19, 272-309. https://doi.org/10.1080/15213269.2015.1015740
|
[13]
|
胡艺龄, 常馨予, 吴忭. 沉浸式虚拟现实(IVR)对实验技能迁移的影响: 学习风格的调节作用[J]. 远程教育杂志, 2021, 39(2): 63-71.
|
[14]
|
Meyer, O.A., Omdahl, M.K. and Makransky, G. (2019) Investigating the Effect of Pre-Training When Learning through Immersive Virtual Reality and Video: A Media and Methods Experiment. Computers & Education, 140, Article ID: 103603. https://doi.org/10.1016/j.compedu.2019.103603
|
[15]
|
Harris, D.J., Bird, J.M., Smart, P.A., Wilson, M.R. and Vine, S.J. (2020) A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training. Frontiers in Psychology, 11, Article 605.
https://doi.org/10.3389/fpsyg.2020.00605
|
[16]
|
Zhong, Z., Zhang, G., Jin, S., Wang, J., Ma, N. and Feng, S. (2022) Investigating the Effect of Peer Instruction on Learners with Different Cognitive Styles in VR-Based Learning Environment. Education and Information Technologies, 27, 11875-11899. https://doi.org/10.1007/s10639-022-11115-3
|
[17]
|
Wu, B., Yu, X. and Gu, X. (2020) Effectiveness of Immersive Virtual Reality Using Head-Mounted Displays on Learning Performance: A Meta-Analysis. British Journal of Educational Technology, 51, 1991-2005.
https://doi.org/10.1111/bjet.13023
|
[18]
|
Makransky, G. and Petersen, G.B. (2021) The Cognitive Affective Model of Immersive Learning (CAMIL): A Theoretical Research-Based Model of Learning in Immersive Virtual Reality. Educational Psychology Review, 33, 937-958.
https://doi.org/10.1007/s10648-020-09586-2
|
[19]
|
Alavi, M. and Leidner, D.E. (2001) Research Commentary: Technology-Mediated Learning—A Call for Greater Depth and Breadth of Research. Information Systems Research, 12, 1-10. https://doi.org/10.1287/isre.12.1.1.9720
|
[20]
|
Bransford, J.D., Franks, J.J. and Vye, N.J. (1986) The Transfer of Learning. In: Wittrock, M.C., Ed., Handbook of Research on Teaching (3rd Edition), Macmillan, New York, 465-486.
|
[21]
|
Makransky, G., Borre-Gude, S. and Mayer, R.E. (2019) Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments. Journal of Computer Assisted Learning, 35, 691-707.
https://doi.org/10.1111/jcal.12375
|
[22]
|
Li, Y., Zhang, J., Sun, W., Wang, J. and Gao, X (2017) VREX: Virtual Reality Education Expansion Could Help to Improve the Class Experience (VREX Platform and Community for VR Based Education). 2017 IEEE Frontiers in Education Conference (FIE), Indianapolis, 18-21 October 2017, 1-5.
|
[23]
|
Buttussi, F. and Chittaro, L. (2018) Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario. IEEE Transactions on Visualization and Computer Graphics, 24, 1063-1076.
https://doi.org/10.1109/tvcg.2017.2653117
|
[24]
|
Broyer, R.M., Miller, K., Ramachandran, S., Fu, S., Howell, K. and Cutchin, S. (2021) Using Virtual Reality to Demonstrate Glove Hygiene in Introductory Chemistry Laboratories. Journal of Chemical Education, 98, 224-229.
https://doi.org/10.1021/acs.jchemed.0c00137
|
[25]
|
Gasteiger, N., van der Veer, S.N., Wilson, P. and Dowding, D. (2022) How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis. JMIR Serious Games, 10, e31644. https://doi.org/10.2196/31644
|
[26]
|
Logishetty, K., Rudran, B. and Cobb, J.P. (2019) Virtual Reality Training Improves Trainee Performance in Total Hip Arthroplasty: A Randomized Controlled Trial. Bone & Joint Journal, 101B, 1585-1592.
https://doi.org/10.1302/0301-620X.101B12.BJJ-2019-0643.R1
|
[27]
|
Lohre, R., Bois, A.J., Pollock, J.W., Lapner, P., McIlquham, K., Athwal, G.S. and Goel, D.P. (2020) Effectiveness of Immersive Virtual Reality on Orthopedic Surgical Skills and Knowledge Acquisition among Senior Surgical Residents: A Randomized Clinical Trial. JAMA Network Open, 3, e2031217.
https://doi.org/10.1001/jamanetworkopen.2020.31217
|
[28]
|
Molan, S., Weber, D. and Kor, M. (2022) Shaping Children’s Knowledge and Response to Bushfire through Use of an Immersive Virtual Learning Environment. Journal of Educational Computing Research, 60, 1399-1435.
https://doi.org/10.1177/07356331211054569
|
[29]
|
Chen, C.Y. (2022) Immersive Virtual Reality to Train Preservice Teachers in Managing Students’ Challenging Behaviours: A Pilot Study. British Journal of Educational Technology, 53, 998-1024. https://doi.org/10.1111/bjet.13181
|
[30]
|
Ijsselsteijn, W.A. and Riva, G. (2003) Being There: The Experience of Presence in Mediated Environments. IOS Press, Amsterdam.
|
[31]
|
Moore, J.W. and Fletcher, P.C. (2012) Sense of Agency in Health and Disease: A Review of Cue Integration Approaches. Consciousness and Cognition, 21, 59-68. https://doi.org/10.1016/j.concog.2011.08.010
|
[32]
|
Johnson-Glenberg, M.C. (2019) The Necessary Nine: Design Principles for Embodied VR and Active Stem Education. In: Díaz, P., Ioannou, A., Bhagat, K. and Spector, J., Eds., Learning in a Digital World, Springer, Singapore, 83-112.
https://doi.org/10.1007/978-981-13-8265-9_5
|