|
[1]
|
Breuer, J., Freud, S. and Strachey, J. (1957) Studies on Hysteria. Basic Books, New York.
|
|
[2]
|
Jung, C.G. (1997) Instinct and Unconsciousness. Reform Press, Beijing.
|
|
[3]
|
Norman, D.A. (2004) Emotional Design. Association for Computing Machinery, New York. [Google Scholar] [CrossRef]
|
|
[4]
|
Mei, H. and Qian, F. (2009) The Value of Unconscious Behavior on Interaction Design. 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Con-ceptual Design, Wenzhou, 26-29 November 2009, 336-339.
|
|
[5]
|
Pang, N., Liu, Y. and Ji, Y. (2022) Investigation on the Application of Unconscious Design in Product Modeling. 2022 International Conference on Culture-Oriented Science and Technology (CoST), Lanzhou, 18-21 August 2022, 348-352. [Google Scholar] [CrossRef]
|
|
[6]
|
Huang, Y. (2008) Back to the Origin of Product De-sign—A Brief Analysis of Naotofukasawa’s Design Idea and Practice. Decoration.
|
|
[7]
|
Wang, A. and Ye, J. (2021) Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept. In: Kurosu, M., Ed., Human-Computer Interaction. Theory, Methods and Tools, Springer, Berlin, 3-15. [Google Scholar] [CrossRef]
|
|
[8]
|
Luo, L. (2016) The Data Analysis of Information and Man-Machine Interaction in the Unconscious Design. Proceedings of the 2016 4th International Conference on Mechanical Materials and Manufacturing Engineering (MMME 2016), Vol. 79, 141-144. [Google Scholar] [CrossRef]
|
|
[9]
|
Moggridge, B., Brown, T. and Hara, K. (2014) Antony Gormley Studio and Naoto Fukasawa Design. Naoto Fukasawa (Illustrated). Phaidon Press, London.
|
|
[10]
|
Luo, L. (n.d.) Research on Interaction Design Based on User Unconscious Behavior. Art and Design.
|
|
[11]
|
Li, L. (2017). The Study on Human-Computer Interaction Design Based on the Users’ Subconscious Behavior. IOP Conference Series: Materials Science and Engineering, 242, Article ID: 012125.[CrossRef]
|
|
[12]
|
Cooper, A. (1995) About Face: The Essentials of User Interface Design. John Wiley & Sons, Inc., Hoboken.
http://ci.nii.ac.jp/ncid/BA28891895
|
|
[13]
|
谢伟, 辛向阳, 李世国. 无意识认知交互设计探讨[J]. 包装工程, 2015, 36(22): 57-61.
|
|
[14]
|
丁尚大. 基于“无意识设计”理念的文创产品设计研究[D]: [硕士学位论文]. 唐山: 华北理工大学, 2021.
|
|
[15]
|
郝超. 基于无意识设计的数字阅读产品交互设计研究[D]: [硕士学位论文]. 广州: 广东工业大学, 2020.
|
|
[16]
|
Norman, D. (1988) The Psychology of Everyday Things. Doubleday, New York.
|
|
[17]
|
Carey, S. (1986) Cognitive Conflict Science and Science Education. American Psychologist, 41, 1123-1130. [Google Scholar] [CrossRef]
|
|
[18]
|
Liu, B., Hao, R., Wang, Y., et al. (2016) Research on Fault Tolerant Design of Interactive Products Based on Cognitive Psychology. Industry Design, No. 8, 52-53.
|
|
[19]
|
Peng, L. and Ke, S. (2017) A Research on the Emotional Cognitive Model Based on User Subconscious Behavior. 2014 IEEE Workshop on Electronics, Computer and Applications, Ottawa, 8-9 May 2014, 569-572. [Google Scholar] [CrossRef]
|
|
[20]
|
Hu, X.T. (2012) A Study of Sustainable Design Based on Unconscious Behavior. Advanced Materials Research, 490-495, 1920-1924. https://www.scientific.net/AMR.490-495.1920 [Google Scholar] [CrossRef]
|
|
[21]
|
Yang, W. (2020) Research on Infor-mation Interface Interaction Design Based on Unconscious Cognition. In: Kurosu, M., Ed., Human-Computer In-teraction. Design and User Experience, Springer, Berlin, 187-198. [Google Scholar] [CrossRef]
|