游戏化教学在小学数学课堂的深度融合与成效探究
Research on the Deep Integration and Effectiveness of Gamification Teaching in Primary School Mathematics Classroom
摘要: 本研究聚焦游戏化教学在小学数学课堂的融合应用与成效。针对传统教学枯燥、学生畏难的问题,探讨将数字接龙、数学冒险岛游戏及数学竞赛等游戏元素融入教学的实践路径。通过实验班与对照班的对比实验,结合问卷、测试和访谈发现:游戏化教学显著提升学生数学学习兴趣(实验后得分3.70 vs. 3.05,p < 0.01),对运算能力(82.0 vs. 75.5, p < 0.01)、空间想象能力(78.5 vs. 72.0, p < 0.01)和逻辑思维能力(85.0 vs. 78.0, p < 0.01)均有显著促进作用,同时转变学生学习态度,激发内在动机,培养团队合作与竞争意识。研究表明,游戏化教学通过趣味化、情境化设计,为小学数学教学提供了创新路径,助力学生核心素养发展。
Abstract: This study focuses on the integration and effectiveness of gamification teaching in primary school mathematics classrooms. To address the issues of traditional teaching being monotonous and students’ fear of difficulties, this study explores practical methods to incorporate game elements such as number chain games, Math Adventure Island, and math competitions into the curriculum. Through a comparative experiment between an experimental class and a control class, combined with questionnaires, tests, and interviews, it was found that gamified teaching significantly increased students’ interest in mathematics learning (post-experiment scores: 3.70 vs. 3.05, p < 0.01), and significantly improved their computational skills (82.0 vs. 75.5, p < 0.01), spatial imagination (78.5 vs. 72.0, p < 0.01), and logical thinking (85.0 vs. 78.0, p < 0.01). Additionally, it transformed students’ attitudes towards learning, stimulated their intrinsic motivation, and fostered teamwork and competitive awareness. The research indicates that gamification teaching, through its engaging and context-rich design, offers an innovative approach to primary school mathematics education, contributing to the development of students’ core competencies.
参考文献
|
[1]
|
陆宏柱. 关于游戏进入高中信息技术课堂的新思考[J]. 中国教育信息化, 2011(24): 22-24.
|
|
[2]
|
赵永兰. 教育游戏环境下的小学数学课堂教学模式研究[D]: [硕士学位论文]. 济南: 山东师范大学, 2014.
|
|
[3]
|
贾广元. 游戏化教学模式在初中数学教学中的应用[J]. 学周刊, 2021(19): 117-118.
|
|
[4]
|
尚俊杰, 曲茜美. 游戏化教学法[M]. 北京: 高等教育出版社, 2019: 124.
|