|
[1]
|
Noronha, G., Batista, G. and Soares, L.P. (2013) Crowd Simulation with Augmented Reality. 2013 XV Symposium on Virtual and Augmented Reality, Cuiaba, 28-31 May 2013, 228-231. [Google Scholar] [CrossRef]
|
|
[2]
|
Jin, Y., Ma, M. and Zhu, Y. (2021) A Comparison of Natural User Interface and Graphical User Interface for Narrative in HMD-Based Augmented Reality. Multimedia Tools and Applications, 81, 5795-5826. [Google Scholar] [CrossRef] [PubMed]
|
|
[3]
|
张嫣格, 陆亚婷. 基于虚拟现实技术的产品交互设计专业教学改革研究[J]. 工业设计, 2023(7): 76-9.
|
|
[4]
|
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N. and Jin, M. (2008) The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Journal of the Learning Sciences, 17, 102-141. [Google Scholar] [CrossRef]
|
|
[5]
|
Nam, Y. (2014) Designing Interactive Narratives for Mobile Augmented Reality. Cluster Computing, 18, 309-320. [Google Scholar] [CrossRef]
|
|
[6]
|
tom Dieck, M.C., Jung, T.H. and Rauschnabel, P.A. (2018) Determining Visitor Engagement through Augmented Reality at Science Festivals: An Experience Economy Perspective. Computers in Human Behavior, 82, 44-53. [Google Scholar] [CrossRef]
|
|
[7]
|
Colley, A., Suoheimo, M. and Häkkilä, J. (2020) Exploring VR and AR Tools for Service Design. 19th International Conference on Mobile and Ubiquitous Multimedia, Essen, 22-25 November 2020, 309-311. [Google Scholar] [CrossRef]
|
|
[8]
|
Veas, E. and Kruijff, E. (2008) Vesp’R: Design and Evaluation of a Handheld AR Device. 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, Cambridge, 15-18 September 2008, 43-52. [Google Scholar] [CrossRef]
|
|
[9]
|
Laine, T.H. and Suk, H.J. (2016) Designing Mobile Augmented Reality Exergames. Games and Culture, 11, 548-580. [Google Scholar] [CrossRef]
|
|
[10]
|
Thi Minh Tran, T. and Parker, C. (2020) Designing Exocentric Pedestrian Navigation for AR Head Mounted Displays. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, 25-30 April 2020, 1-8. [Google Scholar] [CrossRef]
|
|
[11]
|
Cho, Y., Hong, S., Kim, M. and Kim, J. (2022) DAVE: Deep Learning-Based Asymmetric Virtual Environment for Immersive Experiential Metaverse Content. Electronics, 11, Article 2604. [Google Scholar] [CrossRef]
|
|
[12]
|
李娜, 高颂华. 文化遗产类AR中用户使用意愿影响因素研究[J]. 包装工程, 2023, 44(4): 87-98, 122.
|
|
[13]
|
吴铫, 柯胜海. AR技术应用于包装交互式设计的研究[J]. 包装工程, 2022, 43(19): 243-249.
|
|
[14]
|
张玉萍, 邓姝杨, 张凤琪. 基于5E模型的井盐文化博物馆AR体验设计研究[J]. 工业设计, 2023(3): 103-105.
|
|
[15]
|
覃京燕, 何嘉聪. 无人驾驶车元宇宙智能座舱的场景交互设计研究[J]. 包装工程, 2023, 44(18): 67-76.
|