青少年游戏障碍症状潜在类别及其与昼夜节律的关系
Latent Profiles of Gaming Disorder Symptoms in Adolescents and Their Relationship with Circadian Rhythm
DOI: 10.12677/ijpn.2026.152003, PDF,   
作者: 高 洁, 黄国平*:西南医科大学附属医院精神科,四川 泸州;绵阳市第三人民医院·四川省精神卫生中心,四川 绵阳;余 佳:四川省攀枝花市第三人民医院,四川 攀枝花
关键词: 青少年游戏障碍昼夜节律潜在剖面分析Adolescents Gaming Disorder Circadian Rhythm Latent Profile Analysis
摘要: 背景:游戏障碍在青少年中流行率高、损害显著,当前研究多以变量为中心,难以揭示群体内部的异质性;同时昼夜节律与游戏障碍症状的关联机制尚未明确,限制精准干预策略的制定。目的:基于潜在剖面分析(LPA)探索青少年游戏障碍症状的潜在类别并考察其与昼夜节律的关联,为针对性干预提供依据。方法:采用横断面设计,于2024年4月采用整群随机抽样,对15,721名初高中学生进行线上问卷调查,使用青少年游戏障碍量表(GADIS-A)、清晨–夜晚型量表(MEQ-19)对青少年的游戏障碍症状和昼夜节律进行评估。采用LPA识别游戏障碍症状潜在类别,通过多元逻辑回归分析昼夜节律类型对各类别的预测效应。结果:根据模型拟合指标均随类别数增加而下降,且5类别模型的Entropy = 0.871,LMR-LRT与BLRT均P < 0.001,将青少年游戏障碍症状分为“无症状型”(19.74%)、“轻度症状型”(42.34%)、“高沉迷–低损害型”(10.76%)、“中度症状型”(21.44%)及“重度症状型”(5.71%) 5种潜在类型,回归分析显示,昼夜节律类型为独立预测因素(χ2 = 972.82, P < 0.001):以中间型昼夜节律为参照组,夜晚型青少年归属重度及高沉迷型的概率显著升高(重度型:OR = 4.32,95%CI: 3.59~5.20;高沉迷型:OR = 3.69,95%CI: 3.19~4.28);而清晨型对各类别均呈保护作用。结论:青少年游戏障碍症状存在5种潜在异质性分化,昼夜节律类型(尤其是夜晚型)可作为较高风险群体的早期筛查指标。
Abstract: Background: Gaming disorder is highly prevalent among adolescents and is associated with significant impairment. Most current research adopts a variable-centered approach, which fails to capture the heterogeneity within populations. Moreover, the mechanisms linking circadian rhythm to gaming disorder symptoms remain unclear, limiting the development of targeted intervention strategies. Objective: This paper aims to identify latent profiles of gaming disorder symptoms among adolescents using latent profile analysis (LPA), and to examine their association with circadian rhythm types, thereby providing evidence for precise intervention. Methods: A cross-sectional study was conducted in April 2024 using convenience sampling. A total of 15,721 middle and high school students completed an online survey assessing gaming disorder symptoms and circadian rhythm using the Gaming Disorder Scale for Adolescents (GADIS-A) and the Morningness-Eveningness Questionnaire (MEQ-19), respectively. LPA was employed to identify latent profiles of gaming disorder symptoms, and multinomial logistic regression was used to analyze the predictive effects of circadian rhythm types on each profile. Results: Model fit indices decreased as the number of profiles increased, and the five-profile model showed an entropy value of 0.871, with both LMR-LRT and BLRT tests significant (P < 0.001). Five distinct latent profiles were identified: “asymptomatic” (19.74%), “mild symptoms” (42.34%), “high impulsivity-low harm” (10.76%), “moderate symptoms” (21.44%), and “severe symptoms” (5.71%). Regression analysis indicated that circadian rhythm type was an independent predictor (χ2 = 972.82, P < 0.001): compared with the intermediate type, evening-type adolescents had significantly higher odds of being classified as “severe” (OR = 4.32, 95%CI: 3.59~5.20) and “high impulsivity–low harm” (OR = 3.69, 95%CI: 3.19~4.28), while the morning type showed a protective effect across all profiles. Conclusion: There is notable heterogeneity in adolescent gaming disorder symptoms, with five latent profiles identified. Circadian rhythm type—especially the evening type—may serve as an early screening indicator for high-risk groups.
文章引用:高洁, 余佳, 黄国平. 青少年游戏障碍症状潜在类别及其与昼夜节律的关系[J]. 国际神经精神科学杂志, 2026, 15(2): 19-28. https://doi.org/10.12677/ijpn.2026.152003

参考文献

[1] World Health Organization (2022) International Classification of Diseases, 11th Revision (ICD-11). World Health Organization.
[2] American Psychiatric Association (2013) Diagnostic and Statistical Manual of Mental Disorders. 5th Edition, American Psychiatric Publishing, 795-798.
[3] Weinstein, A., Livny, A. and Weizman, A. (2017) New Developments in Brain Research of Internet and Gaming Disorder. Neuroscience & Biobehavioral Reviews, 75, 314-330. [Google Scholar] [CrossRef] [PubMed]
[4] 翟倩, 丰雷, 张国富, 等. 青少年网络成瘾的研究现状[J]. 中国全科医学, 2020, 23(13): 1687-1694.
[5] 靳娜, 黄凡凡, 王学义. 青少年网络游戏障碍与抑郁症共病的影响因素[J]. 中国神经精神疾病杂志, 2025, 51(2): 120-125.
[6] 高曲怡歌, 穆再拜尔, 董婧雯, 等. 人际需求和孤独感在青少年网络游戏障碍与抑郁间的链式中介作用[J]. 上海预防医学, 2024, 36(11): 1087-1093.
[7] Liang, L., Gao, T., Yuan, T., Zheng, C., Fei, J. and Mei, S. (2025) The Relationship between Adolescent Psychological Characteristics and Internet Gaming Disorders: A Cross-Lagged Panel Network Analysis. Personality and Individual Differences, 237, Article 113043. [Google Scholar] [CrossRef
[8] Király, O., Koncz, P., Griffiths, M.D. and Demetrovics, Z. (2023) Gaming Disorder: A Summary of Its Characteristics and Aetiology. Comprehensive Psychiatry, 122, Article 152376. [Google Scholar] [CrossRef] [PubMed]
[9] Lin, S., Yu, C., Chen, J., Sheng, J., Hu, Y. and Zhong, L. (2020) The Association between Parental Psychological Control, Deviant Peer Affiliation, and Internet Gaming Disorder among Chinese Adolescents: A Two-Year Longitudinal Study. International Journal of Environmental Research and Public Health, 17, Article 8197. [Google Scholar] [CrossRef] [PubMed]
[10] Cheung, F.T.W., Li, X., Hui, T.K., Chan, N.Y., Chan, J.W., Wing, Y.K., et al. (2023) Circadian Preference and Mental Health Outcomes in Youth: A Systematic Review and Meta-Analysis. Sleep Medicine Reviews, 72, Article 101851. [Google Scholar] [CrossRef] [PubMed]
[11] 王浩, 孟尧, 蔡文鹏, 等. 大学生昼夜节律与睡眠质量的关系: 特质焦虑和睡眠信念态度的链式中介作用[J]. 海军军医大学学报, 2024, 45(5): 599-605.
[12] Pifer, G.C., Ferrara, N.C. and Kwapis, J.L. (2024) Long-Lasting Effects of Disturbing the Circadian Rhythm or Sleep in Adolescence. Brain Research Bulletin, 213, Article 110978. [Google Scholar] [CrossRef] [PubMed]
[13] 汪丽娜, 雷慧, 姜红, 等. 西安市初中生网络游戏障碍与睡眠质量的相关性[J]. 中国学校卫生, 2022, 43(7): 1046-1050.
[14] Bickham, D.S. (2021) Current Research and Viewpoints on Internet Addiction in Adolescents. Current Pediatrics Reports, 9, 1-10. [Google Scholar] [CrossRef] [PubMed]
[15] 陈绿茵. 儿童网络游戏成瘾的亚组及预测因素研究——基于潜在剖面分析[D]: [硕士学位论文]. 广州: 广州大学, 2025.
[16] 尹奎, 彭坚, 张君. 潜在剖面分析在组织行为领域中的应用[J]. 心理科学进展, 2020, 28(7): 1056-1070.
[17] Spurk, D., Hirschi, A., Wang, M., Valero, D. and Kauffeld, S. (2020) Latent Profile Analysis: A Review and “How to” Guide of Its Application within Vocational Behavior Research. Journal of Vocational Behavior, 120, Article 103445. [Google Scholar] [CrossRef
[18] 李逗逗. 大学生失眠与抑郁、焦虑症状共病的现状、潜在剖面和网络分析[D]: [硕士学位论文]. 广州: 南方医科大学, 2025.
[19] 王梦佳, 左伊, 唐迎雪, 等. 青少年非自杀性自伤行为与愤怒情绪、家庭动力的关系: 基于潜在剖面分析[J]. 精神医学杂志, 2025, 38(1): 41-46.
[20] Nylund, K.L., Asparouhov, T. and Muthén, B.O. (2007) Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling: A Monte Carlo Simulation Study. Structural Equation Modeling: A Multidisciplinary Journal, 14, 535-569. [Google Scholar] [CrossRef
[21] 李曦苗, 郜珍妮, 冯静, 等. 认知情绪调节策略在大学生网络成瘾类别与抑郁间的中介作用[J]. 神经疾病与精神卫生, 2025, 25(3): 153-160.
[22] Paschke, K., Austermann, M.I. and Thomasius, R. (2020) Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A). Journal of Clinical Medicine, 9, Article 993. [Google Scholar] [CrossRef] [PubMed]
[23] 刘冰冰. 青少年游戏障碍量表(GADIS-A)的引译、信效度验证及其施测[D]: [硕士学位论文]. 新乡: 新乡医学院, 2022.
[24] Başdaş, Ö., Özbey, H. and Bayat, M. (2024) Psychometric Properties of the Turkish Version of the Gaming Disorder Scale for Adolescents (GADIS-A). Journal of Pediatric Nursing, 77, e218-e224. [Google Scholar] [CrossRef] [PubMed]
[25] 张斌, 郝彦利, 荣润国. 清晨型与夜晚型评定量表的信度与效度[J]. 中国行为医学科学, 2006, 15(9): 856-858.
[26] 常微微, 常婉玉, 朱丽君, 等. 某医学院校大学生睡眠—觉醒昼夜节律类型与生活质量的相关性[J]. 中华疾病控制杂志, 2022, 26(11): 1321-1325+1331.
[27] 李伟霞. 不同睡眠节律青年学生的心理学特征[D]: [硕士学位论文]. 广州: 南方医科大学, 2016.
[28] 王孟成, 邓俏文, 毕向阳, 等. 分类精确性指数Entropy在潜剖面分析中的表现: 一项蒙特卡罗模拟研究[J]. 心理学报, 2017, 49(11): 1473-1482.
[29] Buddhavarapu, P., Scott, J.G. and Prozzi, J.A. (2016) Modeling Unobserved Heterogeneity Using Finite Mixture Random Parameters for Spatially Correlated Discrete Count Data. Transportation Research Part B: Methodological, 91, 492-510. [Google Scholar] [CrossRef
[30] 邱皓政. 心理特质的类别化与连续性及其效标关联效度分析: 潜在类别分析与因素分析的比较研究[C]//中国教育学会教育统计与测量分会, 中国心理学会心理测量专业委员会. 全国教育与心理统计与测量学术年会暨第八届海峡两岸心理与教育测验学术研讨会论文摘要集. 2008: 36.
[31] 周浩, 龙立荣. 共同方法偏差的统计检验与控制方法[J]. 心理科学进展, 2004(6): 942-950.
[32] Ahmed, M.Z., Ahmed, O., Gao, L., Jobe, M.C. and Li, W. (2024) Internet Gaming Disorder and Mental Health of Children in China: A Latent Profile Analysis. International Journal of Mental Health Promotion, 26, 517-529. [Google Scholar] [CrossRef
[33] Myrseth, H. and Notelaers, G. (2018) A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence. Frontiers in Psychology, 9, Article 2273. [Google Scholar] [CrossRef] [PubMed]
[34] Tullett-Prado, D., Stavropoulos, V., Mueller, K., Sharples, J. and Footitt, T.A. (2021) Internet Gaming Disorder Profiles and Their Associations with Social Engagement Behaviours. Journal of Psychiatric Research, 138, 393-403. [Google Scholar] [CrossRef] [PubMed]
[35] Tein, J.Y., Coxe, S. and Cham, H. (2013) Statistical Power to Detect the Correct Number of Classes in Latent Profile Analysis. Structural Equation Modeling: A Multidisciplinary Journal, 20, 640-657. [Google Scholar] [CrossRef] [PubMed]
[36] Zhang, L., Liu, M., Yuan, M., Hou, M., Yang, C., Wang, Y., et al. (2023) The Latent Profile Analysis of Chinese Adolescents’ Gaming Disorder: Examination and Validation. BMC Psychiatry, 23, Article No. 833. [Google Scholar] [CrossRef] [PubMed]
[37] Kim, H., Ha, J., Chang, W., Park, W., Kim, L. and Im, C. (2018) Detection of Craving for Gaming in Adolescents with Internet Gaming Disorder Using Multimodal Biosignals. Sensors, 18, Article 102. [Google Scholar] [CrossRef] [PubMed]
[38] King, D.L., Wölfling, K. and Potenza, M.N. (2020) Taking Gaming Disorder Treatment to the Next Level. JAMA Psychiatry, 77, 869-870. [Google Scholar] [CrossRef] [PubMed]
[39] 薛婷, 陶占龙, 唐俊, 等. 年轻网络游戏障碍患者纹状体体积改变及其与认知控制的关系[J]. 中国医学影像技术, 2022, 38(2): 187-190.
[40] Chinoy, E.D., Duffy, J.F. and Czeisler, C.A. (2018) Unrestricted Evening Use of Light-Emitting Tablet Computers Delays Self-Selected Bedtime and Disrupts Circadian Timing and Alertness. Physiological Reports, 6, e13692. [Google Scholar] [CrossRef] [PubMed]
[41] Li, B., Ma, C., Huang, Y., Ding, X., Silverman, D., Chen, C., et al. (2023) Circuit Mechanism for Suppression of Frontal Cortical Ignition during NREM Sleep. Cell, 186, 5739-5750.e17. [Google Scholar] [CrossRef] [PubMed]
[42] Gillett, G., Watson, G., Saunders, K.E. and McGowan, N.M. (2021) Sleep and Circadian Rhythm Actigraphy Measures, Mood Instability and Impulsivity: A Systematic Review. Journal of Psychiatric Research, 144, 66-79. [Google Scholar] [CrossRef] [PubMed]
[43] 易伶俐. 大学新生网络成瘾及网络游戏障碍与精神病理综合征、昼夜节律及近期应激水平的相关性研究[D]: [硕士学位论文]. 成都: 四川大学, 2025.
[44] Yu, Y., Mo, P.K.H., Zhang, J., Li, J. and Lau, J.T.F. (2021) Why Is Internet Gaming Disorder More Prevalent among Chinese Male than Female Adolescents? The Role of Cognitive Mediators. Addictive Behaviors, 112, Article 106637. [Google Scholar] [CrossRef] [PubMed]
[45] Lopez-Fernandez, O., Williams, A.J., Griffiths, M.D. and Kuss, D.J. (2019) Female Gaming, Gaming Addiction, and the Role of Women within Gaming Culture: A Narrative Literature Review. Frontiers in Psychiatry, 10, Article 454. [Google Scholar] [CrossRef] [PubMed]
[46] Zhou, M., Gao, G., Rong, B., Zhao, H., Huang, J., Tu, N., et al. (2024) Sex Differences of Neural Connectivity in Internet Gaming Disorder and Its Association with Sleep Quality: An Exploratory fMRI Study. Frontiers in Psychiatry, 15, Article 1379259. [Google Scholar] [CrossRef] [PubMed]