基于Kinect的情绪可视化与运动干预装置研究
Research on Emotion Visualization and Movement Intervention Device Based on Kinect
摘要: 在现代社会快速发展的背景下,情绪管理已成为人们追求身心健康的关键要素。本研究聚焦于Kinect体感交互技术在情绪管理领域的应用,旨在开发一种情绪可视化与运动干预装置。研究从相关理论与技术基础、情绪可视化与运动干预装置设计这个维度出发,明确了该装置研究的目的和价值。旨在开发和利用Kinect的深度感知和人体运动追踪功能,结合Touch Designer可视化编程平台,实现用户运动状态的实时捕捉和可视化呈现。通过设计特定的动作模式,如跳跃、舒展等,用户能够与装置进行互动,从而有效辅助调节负面情绪。通过对该装置融入丰富的视觉效果和音效,以提升用户的沉浸感和体验感,为情绪调节提供技术支持。
Abstract: Against the backdrop of the rapid development of modern society, emotional management has become a key factor for people in pursuing physical and mental health. This study focuses on the application of Kinect motion-sensing interaction technology in the field of emotional management, aiming to develop a device for emotional visualization and movement intervention. The research is based on relevant theories and technical foundations, as well as the design of the emotional visualization and movement intervention device, clarifying the purpose and value of this study. It aims to develop and utilize Kinect’s depth-sensing and human motion tracking capabilities, combined with the Touch Designer visual programming platform, to achieve real-time capture and visual display of users’ movements. By designing specific motion patterns, such as jumping and stretching, users can interact with the device, effectively assisting in regulating negative emotions. By incorporating rich visual and audio effects, the device enhances users’ sense of immersion and experience, providing technical support for emotional regulation.
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