具身体验视角下雷州蒲织数字交互设计
Digital Interaction Design of Leizhou Cattail Weaving from the Perspective of Embodied Experience
DOI: 10.12677/sheji.2026.114020, PDF,    科研立项经费支持
作者: 卢慧英, 徐 佳*:广东海洋大学中歌艺术学院艺术设计系,广东 湛江;苏俊杰:广东海洋大学数学与计算机学院软件工程系,广东 湛江
关键词: 雷州蒲织具身体验数字化转译混合现实交互Leizhou Cattail Weaving Embodied Experience Digital Translation Mixed Reality Interaction
摘要: 针对编织类非物质文化遗产数字传播“重成品、轻过程”的问题,本文以雷州蒲织为对象,从具身体验视角研究动作、材料感知与文化意义的数字化转译。通过文献分析、任务分解、专业校核和原型测试,将知识归纳为工序、动作、材料、意义四类,构建“工序重组–动作映射–感官反馈–意义生成”模型并设计“织序”混合现实原型。20名青年用户测试显示,工序排列正确率为92.05%,动作任务完成率为90.25%;流程理解、动作辨识、反馈清晰度、参与沉浸感和持续学习意愿均值为4.23、4.17、4.33、4.06和4.42。原型有助于短时理解与参与,但动作识别和材料触感表达仍需改进。
Abstract: Digital communication of weaving-related intangible cultural heritage often places greater emphasis on finished artifacts than on the processes through which they are produced. Taking Leizhou Cattail Weaving as the research object, this study investigates the digital translation of movements, material perception, and cultural meanings from the perspective of embodied experience. Through literature analysis, task decomposition, expert validation, and prototype testing, craft knowledge is categorized into four dimensions: procedures, movements, materials, and meanings. On this basis, a model comprising “procedural reorganization, movement mapping, sensory feedback, meaning generation” is constructed, and a mixed reality prototype, “Zhixu” is designed. A test involving 20 young participants showed a procedural sequencing accuracy of 92.05% and a movement-task completion rate of 90.25%. The mean scores for procedural comprehension, movement recognition, feedback clarity, participatory immersion, and intention to continue learning were 4.23, 4.17, 4.33, 4.06, and 4.42, respectively. The prototype facilitates short-term understanding and participation; however, movement recognition and the tactile representation of materials still require further improvement.
文章引用:卢慧英, 苏俊杰, 徐佳. 具身体验视角下雷州蒲织数字交互设计[J]. 设计进展, 2026, 11(4): 218-231. https://doi.org/10.12677/sheji.2026.114020

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