《博弈论》课程思政“一链双驱”教学设计与体系构建
Ideological and Political Teaching Design and System Construction for Game Theory under the “One-Chain and Dual-Drive” Framework
摘要: 《博弈论》作为一门以决策互动、策略选择和均衡分析为核心的专业课程,天然蕴含着公平、规则、诚信、合作与责任等丰富的思政元素,是开展课程思政的优良载体。针对当前《博弈论》教学实践中普遍存在思政与专业知识相剥离、案例价值挖掘浅表化以及学生价值内化难以科学评估等痛点,本文提出构建“一链双驱”的思政教学框架。“一链”即重构一条从感性到理性、由个体决策向社会责任递进的梯度化“思政案例链”;“双驱”则指以“数字化平台 + 人工智能技术”与“教研 + 科研”作为支撑教学创新与过程交互的双轮引擎。本文详细阐述该框架的核心思想与内涵,系统构建包含内容重构、教法创新和评价反馈的教学体系,并深刻剖析实施过程中的关键挑战与化解路径。本文旨在为《博弈论》及相关交叉学科课程提供一套逻辑严密、可操作性强的思政教学理念,以期实现知识传授、思维训练与价值塑造的深度耦合,并为同类专业课程改革提供参考。
Abstract: As a professional course centered on interactive decision-making, strategic choice, and equilibrium analysis, Game Theory naturally contains rich ideological and political elements such as fairness, rules, integrity, cooperation, and responsibility, making it an excellent carrier for course-based ideological and political education. To address the pain points commonly existing in current Game Theory teaching practices, such as the disconnect between ideological education and professional knowledge, the superficial mining of case values, and the difficulty in scientifically evaluating students’ value internalization, this paper proposes the construction of a “One-Chain and Dual-Drive” ideological and political teaching framework. The “One-Chain” refers to reconstructing a gradient “ideological case chain” that progresses from perceptual to rational, and from individual decision-making to social responsibility. The “Dual-Drive” refers to using “digital platforms combined with artificial intelligence technology” and “teaching and scientific research” as dual engines to support teaching innovation and process interaction. This paper elaborates on the core ideas and connotations of this framework, systematically constructs a teaching system encompassing content reconstruction, teaching method innovation, and evaluation feedback, and profoundly analyzes the key challenges and coping strategies during the implementation process. This paper aims to provide a logically rigorous and highly operable conceptual framework for ideological and political education in Game Theory and related interdisciplinary courses, in order to truly realize the deep coupling of knowledge transfer, critical thinking training, and value shaping, and to provide a reference for the reform of similar professional courses.
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