视频游戏对轻度认知障碍(MCI)患者认知功能影响的个案研究
A Case Study: The Effect of Cognitive Intervention by Video Game on Elderly People with Mild Cognitive Impairment
DOI: 10.12677/AP.2018.89152, PDF,    科研立项经费支持
作者: 余 林, 唐甜甜, 李佳锐:西南大学心理健康教育研究中心,重庆;西南大学心理学部心理健康与社会适应实验室,重庆
关键词: 轻度认知损害MCI视频游戏认知训练老年人Mild Cognitive Impairment MCI Video Game Cognitive Training Elderly
摘要: 本研究采用视频游戏为训练材料对MCI患者的认知功能进行干预,探究其对MCI患者认知功能与神经指标的影响,试图为MCI患者找到一种方便可行的认知干预方法。采用个案研究设计,对两名被试进行为期20天,每天2个小时,共40个小时的视频游戏训练,在干预前后采用蒙特利尔认知评估量表(MoCA),简明精神状态量表(MMSE),日常生活能力量表(ADL)对研究对象的总体认知功能、记忆功能和生活质量进行评估,同时使用N-back实验范式收集被试的行为和脑电数据。结果表明:1) 经过视频游戏材料的干预过后,两被试的总体认知有所改善,工作记忆能力得到提高;2) 干预后,被试在行为实验中的正确率提高,加工速度变快;3) 干预后,被试干预前后的脑电波形有出现差异的趋势。
Abstract: This study attempted to use video games as training material to improve cognitive function in the elderly after intervention, evaluating effect on the cognitive function and the preliminary physiological indices of MCI patients. It aimed to find a convenient, feasible intervention method for MCI patients. In this case study, participants received video game cognitive intervention 40 hours respectively—2 hours per day and lasted 20 days to assess participants’ overall cognitive function, memory function and quality of life by using three instruments, including the Montréal cognitive assessment scale (MoCA), mini-mental state examination (MMSE), the Activity of Daily Living scale (ADL) as baseline, comparing difference before and after intervention. Simultaneously, N-back paradigm was used to collect data of behavior and EEG. The result suggested: 1) General cognition and working memory of both participants were improved after intervention. 2) In behavior experiments, participants had significantly improved in accuracy rate and processing speed. 3) Participants showed different tendency of brainwave between before and after the intervention.
文章引用:余林, 唐甜甜, 李佳锐 (2018). 视频游戏对轻度认知障碍(MCI)患者认知功能影响的个案研究. 心理学进展, 8(9), 1293-1305. https://doi.org/10.12677/AP.2018.89152

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