好莱坞电影中非客观的影像身体造型刻画
Non-Objective Image Body Shape Portrayal in Hollywood Movies
摘要: 好莱坞以“奇幻、战斗、未来”等为叙事主题的高概念电影中经常加入造型形态各异的“类人”角色,创作者将影片人物形象与野兽结合,与机械合作,或在真实人物的基础上对其造型或功能进行加工再升级构建后人类造型。笔者认为,它们虽奇特且充满异能,但仍然是在结合叙事背景的基础上,以真实物品或生物为灵感原型,对动植物角色、金属机甲与赛博人物等造型进行丰富的细致刻画,成为符合艺术真实的创意性设计。而诸如此类的在银幕虚拟世界中几乎毫无违和感地插入非现实性类人造型,成为了好莱坞高概念电影中一种不可或缺的,并值得国内美术设计参考的造型创作方式。
Abstract:
Hollywood high-concept films with the theme of “fantasy, battle, future” and other narrative themes often add “humanoid” characters with different shapes, and the creators combine the film characters with beasts, cooperate with machinery, or process and upgrade their shapes or functions on the basis of real people to build post-human shapes. The author believes that although they are peculiar and full of extraordinary abilities, they are still based on the combination of narrative background, using real objects or creatures as prototypes, and richly and meticulously portraying animal and plant characters, metal mecha and cyber characters, etc., becoming a creative design in line with the real art of art. The insertion of unrealistic humanoid shapes in the virtual world of the screen almost without a sense of violation has become an indispensable modeling creation method in Hollywood high-concept movies and worthy of reference for domestic art design.
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