基于手势交互的古琴VR音游玩法探究
Research on Guqin VR Music Game Method Based on Gesture Interaction
摘要: 目的:基于手势交互技术与VR音游玩法特征,本文进行融入古琴题材的VR音游手势玩法设计,为其他领域中探索VR手势的应用途径提供思路。方法:通过分析手势交互的技术要素与VR环境的体验要素,本文提出了VR古琴音游玩法的设计原则与设计方向,为探索与VR手势结合的音游玩法提供了设计理论和方法。结论:伴随信息科技的发展,人们对于游戏的交互需求日渐增加,作为人机交互新媒介的VR设备与手势交互方式成为新的潮流。本文将VR作为环境媒介,结合手势追踪的交互模式与古琴音乐的听视觉表现进行音游玩法设计,以易于上手的游戏操作模式构筑古琴音乐特有的律动体验,为与VR手势结合的音游玩法提供了设计思路。
Abstract:
Goal: Based on the gesture interaction technology and the characteristics of VR music game, this paper designs the VR music game gesture game with the theme of Guqin, and provides ideas for exploring the application of VR gestures in other fields. Method: By analyzing the technical elements of gesture interaction and the experience elements of VR environment, this paper puts forward the design principles and design directions of VR Guqin game, which provides design theory and method for exploring the sound play method combined with VR gesture. Conclusion: With the development of information technology, people’s demand for game interaction is in-creasing day by day. As a new medium of human-computer interaction, VR equipment and gesture interaction have become a new trend. In this paper, VR is used as an environmental medium, combined with the interactive mode of gesture tracking and the visual performance of Guqin music to design the sound game method, and the unique rhythm experience of Guqin music is constructed with the easy-to-use game operation mode, which provides a design idea for the music game method combined with VR gesture.
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