|
[1]
|
刘俊升(2013). 基本心理需求量表中文版的信、效度初步检验. 中国心理卫生杂志, 27(10), 791-795.
|
|
[2]
|
刘贤臣(1999). 青少年应激性生活事件和应对方式研究. 中国心理卫生杂志, 12(1), 47-49, 64.
|
|
[3]
|
彭顺, 胡祥恩(2021). 大学生压力与疲劳的关系: 一个有调节的中介模型. 心理与行为研究, 19(4), 563-570.
|
|
[4]
|
史滋福(2021). 大学生压力性生活事件与网络游戏成瘾的关系: 一个有调节的中介模型. 心理技术与应用, 9(2), 102-108.
|
|
[5]
|
王建平, 喻承甫, 李文倩(2020). 同伴侵害与青少年网络游戏成瘾: 心理需求满足的中介作用和情绪智力的调节作用. 华中师范大学学报: 人文社会科学版, 59(4), 184-192.
|
|
[6]
|
魏华, 周宗奎, 李雄, 罗青(2014). 大学生压力事件与网络游戏成瘾: 逃避动机的中介效应. 心理与行为研究, 12(3), 357-361.
|
|
[7]
|
魏华, 周宗奎, 张永欣, 丁倩(2018). 压力与网络成瘾的关系: 家庭支持和朋友支持的调节作用 心理与行为研究, 16(2), 266-271.
|
|
[8]
|
奚婉(2022). 青少年网络游戏成瘾的研究现状与展望. 应用心理学, 28(1), 3-19.
|
|
[9]
|
叶理丛(2015). 压力性生活事件与大学生病理性网络使用的关系——应对方式的中介作用. 心理学探新, 35(6), 548-552.
|
|
[10]
|
易娟(2016). 压力对青少年问题性网络使用的影响: 基本心理需要和非适应性认知的链式中介作用. 中国临床心理学杂志, 24(4), 644-647.
|
|
[11]
|
喻承甫, 张卫, 曾毅茵, 叶婷, 胡谏萍, 李丹黎(2012). 青少年感恩、基本心理需要与病理性网络使用的关系. 心理发展与教育, 28(1), 83-90.
|
|
[12]
|
Chen, H., Zhao, L., & Wu, X. (2014). The Impact of Life Events on Emotional Reactions and Behavior Options: Theory Compari-son and Research Implications. Advances in Psychological Science, 22, 492-501.[CrossRef]
|
|
[13]
|
Davis, R. A. (2001). A Cognitive-Behavioral Model of Pathologi-cal Internet Use. Computers in Human Behavior, 17, 187-195.[CrossRef]
|
|
[14]
|
Deci, E. L., & Ryan, R. M. (2000). The “What” and “Why” of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11, 227-268.[CrossRef]
|
|
[15]
|
Elliott, L., Ream, G., McGinsky, E., & Dunlap, E. (2012). The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers. Interna-tional Journal of Mental Health and Addiction, 10, 948-969.[CrossRef] [PubMed]
|
|
[16]
|
Farchakh, Y., Haddad, C., Sacre, H., Obeid, S., Salameh, P., & Hallit, S. (2020). Video Gaming Addiction and Its Association with Memory, Attention and Learning Skills in Lebanese Children. Child and Adolescent Psychiatry and Mental Health, 14, Article No. 46.[CrossRef] [PubMed]
|
|
[17]
|
Kardefelt-Winther, D. (2014). A Conceptual and Methodological Critique of Internet Addiction Research: Towards a Model of Compensatory Internet Use. Computers in Human Behavior, 31, 351-354.[CrossRef]
|
|
[18]
|
Kluwer, E. S., Karremans, J. C., Riedijk, L., & Knee, C. R. (2020). Autonomy in Relatedness: How Need Fulfillment Interacts in Close Relationships. Personality and Social Psychol-ogy Bulletin, 46, 603-616.[CrossRef] [PubMed]
|
|
[19]
|
Leung, L. (2007). Stressful Life Events, Motives for Internet Use, and Social Support among Digital Kids. CyberPsychology & Behavior, 10, 204-214.[CrossRef] [PubMed]
|
|
[20]
|
Lin, S., Yu, C., Chen, J., Sheng, J., Hu, Y., & Zhong, L. (2020). The As-sociation between Parental Psychological Control, Deviant Peer Affiliation, and Internet Gaming Disorder among Chinese Adolescents: A Two-Year Longitudinal Study. International Journal of Environmental Research and Public Health, 17, Ar-ticle No. 8197.[CrossRef] [PubMed]
|
|
[21]
|
Mills, D. J., & Allen, J. J. (2020). Self-Determination Theory, Internet Gaming Disorder, and the Mediating Role of Self-Control. Computers in Human Behavior, 105, Article ID: 106209.[CrossRef]
|
|
[22]
|
Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A Motivation-al Model of Video Game Engagement. Review of General Psychology, 14, 154-166.[CrossRef]
|
|
[23]
|
Ryan, R. M., & Deci, E. L. (2017). Self-Determination Theory: Basic Psycho-logical Needs in Motivation, Development, and Wellness. The Guilford Press.[CrossRef]
|
|
[24]
|
Ryan, R. M., Deci, E. L., & Vansteenkiste, M. S. (2016). Autonomy and Autonomy Disturbances in Self-Development and Psychopathology: Research on Motivation, Attachment, and Clinical Process. John Wiley.[CrossRef]
|
|
[25]
|
Shu, M. Y., Ivan Jacob, A. P., Zhang, M. X., & Anise, M. S. W. (2019). Psychometric Validation of the Internet Gaming Disorder-20 Test among Chinese Middle School and University Students. Journal of Behavioral Addictions, 8, 295-305.[CrossRef] [PubMed]
|
|
[26]
|
Sullivan, T. N., Farrell, A. D., & Kliewer, W. (2006). Peer Victimization in Early Adolescence: Association between Physical and Relational Victimization and Drug Use, Aggression, and Delin-quent Behaviors among Urban Middle School Students. Development Psychopathology, 18, 119-137.[CrossRef]
|
|
[27]
|
Vansteenkiste, M., Ryan, R. M., & Soenens, B. (2020). Basic Psychological Need Theory: Advancements, Critical Themes, and Future Directions. Motivation and Emotion, 44, 1-31.[CrossRef]
|
|
[28]
|
Wu, A. M., Lai, M. H., Yu, S., Lau, J. T., & Lei, M. W. (2017). Motives for Online Gaming Questionnaire: Its Psychometric Properties and Correlation with Internet Gaming Disorder Symptoms among Chinese People. Journal of Behavioral Addictions, 6, 11-20.[CrossRef] [PubMed]
|