[1]
|
Gandolfi, E., Ferdig, R.E., Wang, J., Morris, G., Copus, A. and Shihab, S.R. (2023) Online Gaming as a Double-Edged Sword: An Analysis of Game Community Receptiveness, In-Game Vitality, and Player Well-Being. Education and Information Technologies, 29, 5349-5379. https://doi.org/10.1007/s10639-023-12011-0
|
[2]
|
Bowman, N.D., Rieger, D. and Tammy Lin, J. (2022) Social Video Gaming and Well-Being. Current Opinion in Psychology, 45, Article ID: 101316. https://doi.org/10.1016/j.copsyc.2022.101316
|
[3]
|
Halbrook, Y.J., O’Donnell, A.T. and Msetfi, R.M. (2019) When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being. Perspectives on Psychological Science, 14, 1096-1104. https://doi.org/10.1177/1745691619863807
|
[4]
|
Reer, F. and Quandt, T. (2019) Digital Games and Well-Being: An Overview. In: Kowert, R., Ed., Video Games and Well-being, Springer, 1-21. https://doi.org/10.1007/978-3-030-32770-5_1
|
[5]
|
Blumberg, F.C., Altschuler, E.A., Almonte, D.E. and Mileaf, M.I. (2013) The Impact of Recreational Video Game Play on Children’s and Adolescents’ Cognition. New Directions for Child and Adolescent Development, 2013, 41-50. https://doi.org/10.1002/cad.20030
|
[6]
|
Durkin, K. and Barber, B. (2002) Not So Doomed: Computer Game Play and Positive Adolescent Development. Journal of Applied Developmental Psychology, 23, 373-392. https://doi.org/10.1016/s0193-3973(02)00124-7
|
[7]
|
Li, S., Wu, Z., Zhang, Y., Xu, M., Wang, X. and Ma, X. (2023) Internet Gaming Disorder and Aggression: A Meta-Analysis of Teenagers and Young Adults. Frontiers in Public Health, 11, Article 1111889. https://doi.org/10.3389/fpubh.2023.1111889
|
[8]
|
Brand, M. (2022) Can Internet Use Become Addictive? Science, 376, 798-799. https://doi.org/10.1126/science.abn4189
|
[9]
|
Choi, J., Cho, H., Kim, J., Jung, D.J., Ahn, K.J., Kang, H., et al. (2017) Structural Alterations in the Prefrontal Cortex Mediate the Relationship between Internet Gaming Disorder and Depressed Mood. Scientific Reports, 7, Article No. 1245. https://doi.org/10.1038/s41598-017-01275-5
|
[10]
|
Ferguson, C.J., Coulson, M. and Barnett, J. (2011) A Meta-Analysis of Pathological Gaming Prevalence and Comorbidity with Mental Health, Academic and Social Problems. Journal of Psychiatric Research, 45, 1573-1578. https://doi.org/10.1016/j.jpsychires.2011.09.005
|
[11]
|
Jang, J.H., Chung, S.J., Choi, A., Lee, J.Y., Kim, B., Park, M., et al. (2021) Association of General Cognitive Functions with Gaming Use in Young Adults: A Comparison among Excessive Gamers, Regular Gamers and Non-Gamers. Journal of Clinical Medicine, 10, Article 2293. https://doi.org/10.3390/jcm10112293
|
[12]
|
Khanbabaei, S., Abdollahi, M.H. and Shahgholian, M. (2022) The Predictive Role of Working Memory and Impulsivity in Internet Addiction, an Investigation about the Mediating Role of Time Perception. Personality and Individual Differences, 185, Article ID: 111280. https://doi.org/10.1016/j.paid.2021.111280
|
[13]
|
American Psychiatric Association (2013) Diagnostic and Statistical Manual of Mental Disorders. 5th Edition, American Psychiatric Publishing.
|
[14]
|
Stevens, M.W., Dorstyn, D., Delfabbro, P.H. and King, D.L. (2020) Global Prevalence of Gaming Disorder: A Systematic Review and Meta-Analysis. Australian & New Zealand Journal of Psychiatry, 55, 553-568. https://doi.org/10.1177/0004867420962851
|
[15]
|
Casale, S., Musicò, A. and Spada, M.M. (2021) A Systematic Review of Metacognitions in Internet Gaming Disorder and Problematic Internet, Smartphone and Social Networking Sites Use. Clinical Psychology & Psychotherapy, 28, 1494-1508. https://doi.org/10.1002/cpp.2588
|
[16]
|
Ji, Y., Yin, M.X.C., Zhang, A.Y. and Wong, D.F.K. (2021) Risk and Protective Factors of Internet Gaming Disorder among Chinese People: A Meta-Analysis. Australian & New Zealand Journal of Psychiatry, 56, 332-346. https://doi.org/10.1177/00048674211025703
|
[17]
|
Müller, K.W., Dreier, M. and Wölfling, K. (2022) Personality Traits and Their Role as Risk Modifiers in Gaming Disorder and Internet Use Disorders. Current Opinion in Psychiatry, 36, 75-79. https://doi.org/10.1097/yco.0000000000000827
|
[18]
|
King, D.L. and Delfabbro, P.H. (2014) The Cognitive Psychology of Internet Gaming Disorder. Clinical Psychology Review, 34, 298-308. https://doi.org/10.1016/j.cpr.2014.03.006
|
[19]
|
Brand, M., Young, K.S., Laier, C., Wölfling, K. and Potenza, M.N. (2016) Integrating Psychological and Neurobiological Considerations Regarding the Development and Maintenance of Specific Internet-Use Disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) Model. Neuroscience & Biobehavioral Reviews, 71, 252-266. https://doi.org/10.1016/j.neubiorev.2016.08.033
|
[20]
|
Brand, M., Wegmann, E., Stark, R., Müller, A., Wölfling, K., Robbins, T.W., et al. (2019) The Interaction of Person-Affect-Cognition-Execution (I-PACE) Model for Addictive Behaviors: Update, Generalization to Addictive Behaviors Beyond Internet-Use Disorders, and Specification of the Process Character of Addictive Behaviors. Neuroscience & Biobehavioral Reviews, 104, 1-10. https://doi.org/10.1016/j.neubiorev.2019.06.032
|
[21]
|
Şalvarlı, Ş.İ. and Griffiths, M.D. (2019) The Association between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction, 20, 92-118. https://doi.org/10.1007/s11469-019-00126-w
|
[22]
|
Andreassen, C.S., Billieux, J., Griffiths, M.D., Kuss, D.J., Demetrovics, Z., Mazzoni, E., et al. (2016) The Relationship between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study. Psychology of Addictive Behaviors, 30, 252-262. https://doi.org/10.1037/adb0000160
|
[23]
|
Harris, N., Hollett, K.B. and Remedios, J. (2020) Facets of Competitiveness as Predictors of Problem Video Gaming among Players of Massively Multiplayer Online First-Person Shooter Games. Current Psychology, 41, 3641-3650. https://doi.org/10.1007/s12144-020-00886-y
|
[24]
|
Chew, P.K.H. (2022) A Meta-Analytic Review of Internet Gaming Disorder and the Big Five Personality Factors. Addictive Behaviors, 126, Article ID: 107193. https://doi.org/10.1016/j.addbeh.2021.107193
|
[25]
|
Carlisle, K.L., Neukrug, E., Pribesh, S. and Krahwinkel, J. (2019) Personality, Motivation, and Internet Gaming Disorder: Conceptualizing the Gamer. Journal of Addictions & Offender Counseling, 40, 107-122. https://doi.org/10.1002/jaoc.12069
|
[26]
|
Giustiniani, J., Nicolier, M., Pascard, M., Masse, C., Vandel, P., Bennabi, D., et al. (2022) Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals? International Journal of Environmental Research and Public Health, 19, Article 9536. https://doi.org/10.3390/ijerph19159536
|
[27]
|
Torres-Rodríguez, A., Griffiths, M.D., Carbonell, X. and Oberst, U. (2018) Internet Gaming Disorder in Adolescence: Psychological Characteristics of a Clinical Sample. Journal of Behavioral Addictions, 7, 707-718. https://doi.org/10.1556/2006.7.2018.75
|
[28]
|
González-Bueso, V., Santamaría, J., Oliveras, I., Fernández, D., Montero, E., Baño, M., et al. (2020) Internet Gaming Disorder Clustering Based on Personality Traits in Adolescents, and Its Relation with Comorbid Psychological Symptoms. International Journal of Environmental Research and Public Health, 17, Article 1516. https://doi.org/10.3390/ijerph17051516
|
[29]
|
González-Cabrera, J., Basterra-González, A., Montiel, I., Calvete, E., Pontes, H.M. and Machimbarrena, J.M. (2022) Loot Boxes in Spanish Adolescents and Young Adults: Relationship with Internet Gaming Disorder and Online Gambling Disorder. Computers in Human Behavior, 126, Article ID: 107012. https://doi.org/10.1016/j.chb.2021.107012
|
[30]
|
Irie, T., Shinkawa, H., Tanaka, M. and Yokomitsu, K. (2022) Online-gaming and Mental Health: Loot Boxes and In-Game Purchases Are Related to Problematic Online Gaming and Depression in Adolescents. Current Psychology, 42, 20515-20526. https://doi.org/10.1007/s12144-022-03157-0
|
[31]
|
Festinger, L. (1954) A Theory of Social Comparison Processes. Human Relations, 7, 117-140. https://doi.org/10.1177/001872675400700202
|
[32]
|
Taylor, S.E. and Lobel, M. (1989) Social Comparison Activity under Threat: Downward Evaluation and Upward Contacts. Psychological Review, 96, 569-575. https://doi.org/10.1037/0033-295x.96.4.569
|
[33]
|
Wood, J.V. (1989) Theory and Research Concerning Social Comparisons of Personal Attributes. Psychological Bulletin, 106, 231-248. https://doi.org/10.1037//0033-2909.106.2.231
|
[34]
|
Lim, M. and Yang, Y. (2015) Effects of Users’ Envy and Shame on Social Comparison That Occurs on Social Network Services. Computers in Human Behavior, 51, 300-311. https://doi.org/10.1016/j.chb.2015.05.013
|
[35]
|
Vogel, E.A., Rose, J.P., Roberts, L.R. and Eckles, K. (2014) Social Comparison, Social Media, and Self-Esteem. Psychology of Popular Media Culture, 3, 206-222. https://doi.org/10.1037/ppm0000047
|
[36]
|
Pikó, B., Kiss, H., Hartmann, A., Hamvai, C. and Fitzpatrick, K. (2024) The Role of Social Comparison and Online Social Support in Social Media Addiction Mediated by Self-Esteem and Loneliness. European Journal of Mental Health, 19, 1-11. https://doi.org/10.5708/ejmh.19.2024.0019
|
[37]
|
Dailey, S.L., Howard, K., Roming, S.M.P., Ceballos, N. and Grimes, T. (2020) A Biopsychosocial Approach to Understanding Social Media Addiction. Human Behavior and Emerging Technologies, 2, 158-167. https://doi.org/10.1002/hbe2.182
|
[38]
|
Gomez, M., Klare, D., Ceballos, N., Dailey, S., Kaiser, S. and Howard, K. (2021) Do You Dare to Compare? The Key Characteristics of Social Media Users Who Frequently Make Online Upward Social Comparisons. International Journal of Human—Computer Interaction, 38, 938-948. https://doi.org/10.1080/10447318.2021.1976510
|
[39]
|
Martinac Dorčić, T., Smojver-Ažić, S., Božić, I. and Malkoč, I. (2023) Effects of Social Media Social Comparisons and Identity Processes on Body Image Satisfaction in Late Adolescence. Europe’s Journal of Psychology, 19, 220-231. https://doi.org/10.5964/ejop.9885
|
[40]
|
Lee, M. (2022) Exploring How Instagram Addiction Is Associated with Women’s Body Image and Drive for Thinness. The Social Science Journal. https://doi.org/10.1080/03623319.2022.2092380
|
[41]
|
Samra, A., Warburton, W.A. and Collins, A.M. (2022) Social Comparisons: A Potential Mechanism Linking Problematic Social Media Use with Depression. Journal of Behavioral Addictions, 11, 607-614. https://doi.org/10.1556/2006.2022.00023
|
[42]
|
Yan, N., Long, Y., Yuan, H., Zhou, X., Xie, B. and Wang, Y. (2024) The Impact of Mobile Social Media Use on Depressive Mood among College Students: A Chain Mediating Effect of Upward Social Comparison and Cognitive Overload. Psychology Research and Behavior Management, 17, 2111-2120. https://doi.org/10.2147/prbm.s447372
|
[43]
|
Yang, F., Li, M. and Han, Y. (2023) Whether and How Will Using Social Media Induce Social Anxiety? The Correlational and Causal Evidence from Chinese Society. Frontiers in Psychology, 14, Article 1217415. https://doi.org/10.3389/fpsyg.2023.1217415
|
[44]
|
Servidio, R., Sinatra, M., Griffiths, M.D. and Monacis, L. (2021) Social Comparison Orientation and Fear of Missing Out as Mediators between Self-Concept Clarity and Problematic Smartphone Use. Addictive Behaviors, 122, Article ID: 107014. https://doi.org/10.1016/j.addbeh.2021.107014
|
[45]
|
Zheng, Y., Yang, X., Zhou, R., Niu, G., Liu, Q. and Zhou, Z. (2020) Upward Social Comparison and State Anxiety as Mediators between Passive Social Network Site Usage and Online Compulsive Buying among Women. Addictive Behaviors, 111, Article ID: 106569. https://doi.org/10.1016/j.addbeh.2020.106569
|
[46]
|
Fang, Z., Wen, H., Zhou, Y. and Gao, X. (2024) Comparisons Are Odious? The Neural Basis of In-Group and Out-Group Social Comparison among Game Players: An fMRI Study. Behavioural Brain Research, 458, Article ID: 114735. https://doi.org/10.1016/j.bbr.2023.114735
|
[47]
|
King, D.L. and Delfabbro, P.H. (2018) Predatory Monetization Schemes in Video Games (e.g. ‘Loot Boxes’) and Internet Gaming Disorder. Addiction, 113, 1967-1969. https://doi.org/10.1111/add.14286
|
[48]
|
Zack, M., St. George, R. and Clark, L. (2020) Dopaminergic Signaling of Uncertainty and the Aetiology of Gambling Addiction. Progress in Neuro-Psychopharmacology and Biological Psychiatry, 99, Article ID: 109853. https://doi.org/10.1016/j.pnpbp.2019.109853
|
[49]
|
Larche, C.J., Chini, K., Lee, C., Dixon, M.J. and Fernandes, M. (2019) Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes. Journal of Gambling Studies, 37, 141-163. https://doi.org/10.1007/s10899-019-09913-5
|
[50]
|
Evren, C. (2021) The Relationship between Probable ADHD and Playing MMORPGs with the Severity of Disordered Gaming: The Effect of Gaming Motivations. Dusunen Adam: The Journal of Psychiatry and Neurological Sciences, 34, 200-211. https://doi.org/10.14744/dajpns.2021.00138
|
[51]
|
Puiras, E., Oliver, C., Cummings, S., Sheinin, M. and Mazmanian, D. (2022) Motives to Engage with or Refrain from Gambling and Loot Box Content: An Exploratory Qualitative Investigation. Journal of Gambling Studies, 39, 779-794. https://doi.org/10.1007/s10899-022-10116-8
|
[52]
|
Drummond, A., Sauer, J.D., Ferguson, C.J. and Hall, L.C. (2020) The Relationship between Problem Gambling, Excessive Gaming, Psychological Distress and Spending on Loot Boxes in Aotearoa New Zealand, Australia, and the United States—A Cross-National Survey. PLOS ONE, 15, e0230378. https://doi.org/10.1371/journal.pone.0230378
|
[53]
|
Xiao, L.Y., Fraser, T.C., Nielsen, R.K.L. and Newall, P.W.S. (2024) Loot Boxes, Gambling-Related Risk Factors, and Mental Health in Mainland China: A Large-Scale Survey. Addictive Behaviors, 148, Article ID: 107860. https://doi.org/10.1016/j.addbeh.2023.107860
|
[54]
|
González-Cabrera, J., Basterra-González, A., Ortega-Barón, J., Caba-Machado, V., Díaz-López, A., Pontes, H.M., et al. (2023) Loot Box Purchases and Their Relationship with Internet Gaming Disorder and Online Gambling Disorder in Adolescents: A Prospective Study. Computers in Human Behavior, 143, Article ID: 107685. https://doi.org/10.1016/j.chb.2023.107685
|
[55]
|
King, D.L., Russell, A.M.T., Delfabbro, P.H. and Polisena, D. (2020) Fortnite Microtransaction Spending Was Associated with Peers’ Purchasing Behaviors but Not Gaming Disorder Symptoms. Addictive Behaviors, 104, Article ID: 106311. https://doi.org/10.1016/j.addbeh.2020.106311
|
[56]
|
Li, W., Mills, D. and Nower, L. (2019) The Relationship of Loot Box Purchases to Problem Video Gaming and Problem Gambling. Addictive Behaviors, 97, 27-34. https://doi.org/10.1016/j.addbeh.2019.05.016
|
[57]
|
Hing, N., Russell, A.M.T., King, D.L., Rockloff, M., Browne, M., Newall, P., et al. (2023) Not All Games Are Created Equal: Adolescents Who Play and Spend Money on Simulated Gambling Games Show Greater Risk for Gaming Disorder. Addictive Behaviors, 137, Article ID: 107525. https://doi.org/10.1016/j.addbeh.2022.107525
|
[58]
|
Brady, A. and Prentice, G. (2019) Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box. Games and Culture, 16, 419-433. https://doi.org/10.1177/1555412019895359
|
[59]
|
Kim, H., Schlicht, R., Schardt, M. and Florack, A. (2021) The Contributions of Social Comparison to Social Network Site Addiction. PLOS ONE, 16, e0257795. https://doi.org/10.1371/journal.pone.0257795
|
[60]
|
Kavaklı, M. and Ünal, G. (2021) The Effects of Social Comparison on the Relationships among Social Media Addiction, Self-Esteem, and General Belongingness Levels. Current Issues in Personality Psychology, 9, 114-124. https://doi.org/10.5114/cipp.2021.105349
|
[61]
|
Zhuang, X., Zhang, Y., Tang, X., Ng, T.K., Lin, J. and Yang, X. (2023) Longitudinal Modifiable Risk and Protective Factors of Internet Gaming Disorder: A Systematic Review and Meta-Analysis. Journal of Behavioral Addictions, 12, 375-392. https://doi.org/10.1556/2006.2023.00017
|
[62]
|
Gao, Y., Wang, J. and Dong, G. (2022) The Prevalence and Possible Risk Factors of Internet Gaming Disorder among Adolescents and Young Adults: Systematic Reviews and Meta-analyses. Journal of Psychiatric Research, 154, 35-43. https://doi.org/10.1016/j.jpsychires.2022.06.049
|
[63]
|
Wardle, H. and Zendle, D. (2021) Loot Boxes, Gambling, and Problem Gambling among Young People: Results from a Cross-Sectional Online Survey. Cyberpsychology, Behavior, and Social Networking, 24, 267-274. https://doi.org/10.1089/cyber.2020.0299
|
[64]
|
Zendle, D. and Cairns, P. (2019) Loot Boxes Are Again Linked to Problem Gambling: Results of a Replication Study. PLOS ONE, 14, e0213194. https://doi.org/10.1371/journal.pone.0213194
|
[65]
|
Han, S. (2018) Analysis of Loot Box System in Overwatch. Journal of Korea Game Society, 18, 95-103. https://doi.org/10.7583/jkgs.2018.18.1.95
|
[66]
|
Drummond, A. and Sauer, J.D. (2018) Video Game Loot Boxes Are Psychologically Akin to Gambling. Nature Human Behaviour, 2, 530-532. https://doi.org/10.1038/s41562-018-0360-1
|
[67]
|
Schneider, S.M. and Schupp, J. (2013) Individual Differences in Social Comparison and Its Consequences for Life Satisfaction: Introducing a Short Scale of the Iowa-Netherlands Comparison Orientation Measure. Social Indicators Research, 115, 767-789. https://doi.org/10.1007/s11205-012-0227-1
|
[68]
|
Pontes, H.M., Király, O., Demetrovics, Z. and Griffiths, M.D. (2014) The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test. PLOS ONE, 9, e110137. https://doi.org/10.1371/journal.pone.0110137
|
[69]
|
Brooks, G.A. and Clark, L. (2019) Associations between Loot Box Use, Problematic Gaming and Gambling, and Gambling-Related Cognitions. Addictive Behaviors, 96, 26-34. https://doi.org/10.1016/j.addbeh.2019.04.009
|
[70]
|
Kwon, S.J., Kim, Y. and Esther, K. (2020) Development of Internet Game Speculative Experience Scale. Korean Journal of Health Psychology, 25, 651-666.
|
[71]
|
Forsström, D., Chahin, G., Savander, S., Mentzoni, R.A. and Gainsbury, S. (2022) Measuring Loot Box Consumption and Negative Consequences: Psychometric Investigation of a Swedish Version of the Risky Loot Box Index. Addictive Behaviors Reports, 16, Article ID: 100453. https://doi.org/10.1016/j.abrep.2022.100453
|
[72]
|
Curran, P.J., West, S.G. and Finch, J.F. (1996) The Robustness of Test Statistics to Nonnormality and Specification Error in Confirmatory Factor Analysis. Psychological Methods, 1, 16-29. https://doi.org/10.1037/1082-989x.1.1.16
|
[73]
|
Gibbons, F.X. and McCoy, S.B. (1991) Self-esteem, Similarity, and Reactions to Active versus Passive Downward Comparison. Journal of Personality and Social Psychology, 60, 414-424. https://doi.org/10.1037//0022-3514.60.3.414
|
[74]
|
Fox, J. and Moreland, J.J. (2015) The Dark Side of Social Networking Sites: An Exploration of the Relational and Psychological Stressors Associated with Facebook Use and Affordances. Computers in Human Behavior, 45, 168-176. https://doi.org/10.1016/j.chb.2014.11.083
|
[75]
|
Lup, K., Trub, L. and Rosenthal, L. (2015) Instagram #Instasad?: Exploring Associations among Instagram Use, Depressive Symptoms, Negative Social Comparison, and Strangers Followed. Cyberpsychology, Behavior, and Social Networking, 18, 247-252. https://doi.org/10.1089/cyber.2014.0560
|
[76]
|
Meier, A. and Johnson, B.K. (2022) Social Comparison and Envy on Social Media: A Critical Review. Current Opinion in Psychology, 45, Article ID: 101302. https://doi.org/10.1016/j.copsyc.2022.101302
|
[77]
|
Yoon, S., Kleinman, M., Mertz, J. and Brannick, M. (2019) Is Social Network Site Usage Related to Depression? A Meta-Analysis of Facebook-Depression Relations. Journal of Affective Disorders, 248, 65-72. https://doi.org/10.1016/j.jad.2019.01.026
|
[78]
|
Bankov, B. (2019) The Impact of Social Media on Video Game Communities and the Gaming Industry. Information аnd Communication Technologies in Business аnd Education ICTBE 2019, Varna, 198-208.
|
[79]
|
Mahood, C. (2006) Video Game Play and the Role of Frustration: How Playing Both Violent and Non-Violent Video Games Can Lead to Aggressive Effects. Dissertations & Theses-Gradworks, 133, 877-84. https://doi.org/10.1084/jem.133.4.877
|
[80]
|
Drummond, A., Sauer, J.D., Hall, L.C., Zendle, D. and Loudon, M.R. (2020) Why Loot Boxes Could Be Regulated as Gambling. Nature Human Behaviour, 4, 986-988. https://doi.org/10.1038/s41562-020-0900-3
|
[81]
|
Etchells, P.J., Morgan, A.L. and Quintana, D.S. (2022) Loot Box Spending Is Associated with Problem Gambling but Not Mental Wellbeing. Royal Society Open Science, 9, Article ID: 220111. https://doi.org/10.1098/rsos.220111
|
[82]
|
Sanmartin, F.J., Velasco, J., Cuadrado, F., et al. (2021) Loot Boxes Use as a New Form of Gambling within Video Games. Adicciones, 35, 407-420.
|
[83]
|
Tang, K.T.Y., Hodgins, D.C. and Schluter, M.G. (2022) Attachment, Emotion Dysregulation, and Video Game Play: Testing the Mediating Role of Emotion Dysregulation in Gaming Disorder. International Journal of Mental Health and Addiction, 22, 1063-1077. https://doi.org/10.1007/s11469-022-00913-y
|
[84]
|
Lin, P., Lin, H., Lin, P., Yen, J. and Ko, C. (2020) The Association between Emotional Regulation and Internet Gaming Disorder. Psychiatry Research, 289, Article ID: 113060. https://doi.org/10.1016/j.psychres.2020.113060
|
[85]
|
Blasi, M.D., Giardina, A., Giordano, C., Coco, G.L., Tosto, C., Billieux, J., et al. (2019) Problematic Video Game Use as an Emotional Coping Strategy: Evidence from a Sample of MMORPG Gamers. Journal of Behavioral Addictions, 8, 25-34. https://doi.org/10.1556/2006.8.2019.02
|
[86]
|
Carey, P.A.K., Delfabbro, P. and King, D. (2021) An Evaluation of Gaming-Related Harms in Relation to Gaming Disorder and Loot Box Involvement. International Journal of Mental Health and Addiction, 20, 2906-2921. https://doi.org/10.1007/s11469-021-00556-5
|
[87]
|
Schultz, W., Dayan, P. and Montague, P.R. (1997) A Neural Substrate of Prediction and Reward. Science, 275, 1593-1599. https://doi.org/10.1126/science.275.5306.1593
|