以戏促教:数字游戏在外国文学教学中的应用策略
Teaching through Play: Application Strategies of Digital Games in Foreign Literature Education
DOI: 10.12677/ae.2025.15101816, PDF,    科研立项经费支持
作者: 张曦萍, 吴景祥:阜阳师范大学文学院,安徽 阜阳
关键词: 外国文学教学数字游戏经典文本跨文化分析Foreign Literature Teaching Digital Games Classical Texts Cross-Cultural Analysis
摘要: 本文旨在探讨数字游戏在外国文学教学中的潜在影响、应用场景与实施路径。数字游戏在外国文学教学中具有明显的优势与挑战:其趣味性与具身体验能够有效增强学生对文学作品的文化背景、人物情感及叙事结构的理解;然而,游戏的娱乐性也可能导致教学目标的偏离,从而影响文学教学的深度。因此,如何合理把握数字游戏的应用方式成为关键。通过游戏中的历史文化背景再现,可以帮助学生更好地理解外国文学作品的文化语境;同时,讨论游戏对经典文学形象的重塑,有助于分析经典作品在现代语境下的意义与表达。最后,本文提出了结合设计与反思的教学方案,探讨如何在课堂中有效融入数字游戏,以提升学生的文学分析能力和批判性思维,并对实践过程中可能出现的问题进行反思与提出应对策略。
Abstract: This study investigates the role of digital games in foreign literature education, focusing on their potential impacts, application scenarios, and pedagogical pathways. While the interactive and immersive features of games can deepen students’ engagement with cultural contexts, character psychology, and narrative structures, their entertainment-driven nature may also risk diverting attention from core learning objectives. To address this tension, the paper examines two primary approaches: using the historical and cultural reconstructions in games to contextualize literary works, and analyzing the reimagining of canonical figures to highlight the contemporary relevance of classical texts. Building on these insights, a reflective teaching framework is proposed to integrate digital games into classroom practice, aiming to strengthen students’ analytical skills and critical thinking while anticipating challenges and suggesting strategies for effective implementation.
文章引用:张曦萍, 吴景祥. 以戏促教:数字游戏在外国文学教学中的应用策略[J]. 教育进展, 2025, 15(10): 162-170. https://doi.org/10.12677/ae.2025.15101816

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