“游戏化”教学方式在高等教育领域的应用
On Application of “Gamification” Teaching Method in Higher Education
摘要: 随着我国高等教育由大众化走向普及化,教育质量问题引起了广泛关注,而学生的学习动机与学习参与度对于保障教育质量至关重要。同时,在教育信息化背景下,教育领域涌现出大批新兴教学方法,其中游戏化教学方式以“能有效激发学生学习动机、提高学生学习参与度”而著称,因此受到广泛关注。通过对国外高等教育领域中游戏化教学方式应用的相关文献进行梳理,发现存在三种应用层次,分别为浅层游戏化教学:将教学用语替换为游戏用语,中层游戏化教学:将游戏设计机制融入教学设计中和深层游戏化教学:将整个教学过程设计为一种教育游戏;并进一步总结出游戏化教学方式的应用带来的积极影响以及潜在实施困境。基于上述探讨,为我国高等教育领域应用游戏化教学方式提供参考。
Abstract: When the higher education level of our country changes from the mass to the universal, the quality of education attracts nationwide attention. Since students’ motivation and participation matter a lot in terms of maintaining the quality of education, a lot of researchers devote to studying how to improve them. Meanwhile, with the development of education informatization, new pedagogical methods arise. Among them, gamification teaching method is known for its ability of boosting students’ learning motivation and engagement. Therefore, it has been studied broadly in education area. Through the analysis of its application in higher education, three major findings are presented. First, there are three different levels of its application, which include simply trading out the parlance of pedagogy for that of gaming culture, integrating game design mechanics into teaching design and designing the whole teaching process as an educational game. Second, its application can improve students’ learning experience and performance. Third, there are difficulties in its implementation, requires which further research both in theory and practice. Based on the above discussion, there are some suggestions for carrying out gamification teaching method in higher education of our nation.
文章引用:刘钰涵. “游戏化”教学方式在高等教育领域的应用[J]. 创新教育研究, 2025, 13(10): 125-132. https://doi.org/10.12677/ces.2025.1310770

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