游戏教学法在原画课程中的深度融合与效果分析
Deep Integration and Effectiveness Analysis of Game-Based Learning in Original Artwork Course
DOI: 10.12677/ve.2026.151027, PDF,    国家科技经费支持
作者: 佘育丹:广州科技职业技术大学人工智能与大数据学院,广东 广州;朱冬和:广州亚信技术有限公司,广东 广州;于 璐:广州科技职业技术大学教务处,广东 广州
关键词: 游戏教学法原画创作人文主义构建主义从做中学Game-Based Learning Original Artwork Creation Humanism Constructivism Learning by Doing
摘要: 本研究旨在系统探讨游戏教学法在原画创作课程中的深度融合路径与实际教学效果。基于人本主义、建构主义及“从做中学”等教育理论,本研究构建了一套以游戏化策略为核心的教学方案,涵盖惯性/弹性/曲线运动、人物造型、动物形态及自然现象表现四大关键模块,并在动漫制作专业一年级学生中开展了为期一学期的教学实践。通过课堂观察、学生作品分析及调研问卷等方法进行数据采集与效果评估。研究结果显示,游戏教学法在提升课堂互动氛围与学生主动参与度方面作用显著,有助于学生更为高效地将抽象理论转化为具象的实践技能,尤其在人物动态结构设计与动物形态表现等传统教学难点领域效果显著。本研究成果为游戏教学法在高等教育艺术类专业课程中的系统化应用提供了具备可复制性与推广价值的实践范式。
Abstract: This study aims to systematically explore the deep integration path and actual teaching effect of game-based learning in original art creation courses. Based on educational theories such as humanism, constructivism, and “learning by doing”, this study constructed a teaching program centered on gamification strategies, covering four key modules: inertial/elastic/curvilinear motion, character modeling, animal forms, and the representation of natural phenomena. A semester-long teaching practice was conducted among first-year students majoring in animation production. Data collection and effectiveness evaluation were carried out through classroom observation, student work analysis, and questionnaire surveys. The research results show that game-based learning significantly enhances classroom interaction and student engagement, helping students more efficiently transform abstract theories into concrete practical skills, especially in areas traditionally challenging to teach, such as character dynamic structure design and animal form representation. This research provides a replicable and scalable practical paradigm for the systematic application of game-based learning in higher education art courses.
文章引用:佘育丹, 朱冬和, 于璐. 游戏教学法在原画课程中的深度融合与效果分析[J]. 职业教育发展, 2026, 15(1): 179-186. https://doi.org/10.12677/ve.2026.151027

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