社交焦虑与中职生网络游戏成瘾的关系:逃避动机与化身认同的链式中介作用
The Relationship between Social Anxiety and Internet Gaming Disorder in Secondary Vocational Students: A Chain Mediation of Escapism Motivation and Avatar Identification
DOI: 10.12677/ap.2026.161013, PDF,   
作者: 姜 潇:济南大学教育与心理科学学院,山东 济南;刘丽燕, 孙小霏:平度市职业教育中心学校,山东 青岛
关键词: 社交焦虑网络游戏成瘾逃避动机化身认同Social Anxiety Internet Gaming Disorder Escapism Motivation Avatar Identification
摘要: 目的:探究社交焦虑与中职生网络游戏成瘾之间的关系,以及逃避动机与化身认同在其中的作用。方法:采用整群抽样法,通过社交焦虑量表、逃避动机量表、化身认同量表与网络游戏成瘾问卷对720名中职生进行调查,并使用SPSS宏程序PROCESS进行链式中介效应检验。结果:社交焦虑与中职生网络游戏成瘾呈显著正相关(β = 0.10, p < 0.001)。社交焦虑不仅与网络游戏成瘾存在直接关联,还可通过三条间接路径与其相关联:逃避动机的独立中介作用、化身认同的独立中介作用、逃避动机→化身认同的链式中介作用。结论:社交焦虑与中职生网络游戏成瘾存在显著关联,逃避动机和化身认同在其间起到链式中介作用。这提示在干预实践中,可考虑关注并疏导个体的逃避动机,并引导其建立健康的自我认同,以降低网络游戏成瘾的风险。
Abstract: Objective: To explore the relationship between social anxiety and internet gaming disorder (IGD) among secondary vocational school students, and the roles of escapism motivation and avatar identification in this relationship. Methods: Using a cluster sampling method, data were collected from 720 students via the Social Anxiety Scale, Escapism Motivation Scale, Avatar Identification Scale, and Internet Gaming Disorder Questionnaire. The chain mediation model was tested using the PROCESS macro for SPSS. Results: Social anxiety was significantly positively associated with IGD (β = 0.10, p < 0.001). Social anxiety was not only directly associated with IGD but also indirectly linked through three pathways: the separate mediating role of escapism motivation, the separate mediating role of avatar identification, and the chain mediation of escapism motivation → avatar identification. Conclusion: Social anxiety shows a significant association with IGD among secondary vocational students, with escapism motivation and avatar identification serving as chain mediators. This suggests that intervention practices could focus on alleviating escapism motivation and guiding individuals to establish a healthy self-identity to reduce the risk of addiction.
文章引用:姜潇, 刘丽燕, 孙小霏 (2026). 社交焦虑与中职生网络游戏成瘾的关系:逃避动机与化身认同的链式中介作用. 心理学进展, 16(1), 93-100. https://doi.org/10.12677/ap.2026.161013

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