教学产品设计游戏化的核心以及应用
The Core and Application of Gamification in Educational Product Design
摘要: 随着数字经济的快速发展,学生的学习习惯和方法面临挑战。游戏化(Gamification)作为一种将游戏元素融入非游戏场景的设计方法,已成为提升学生参与度、增强产品粘性的重要手段。本文从游戏化的理论基础出发,结合心理学和行为经济学,系统探讨游戏化的核心机制及设计框架以及游戏化设计在英语教学产品中的应用机制与实践路径。本文揭示了游戏化如何通过内在动机与外在激励的结合影响用户行为。
Abstract: With the rapid development of the digital economy, students’ learning habits and methods are facing challenges. Gamification, a design approach that integrates game elements into non-game contexts, has become an important means to enhance student engagement and improve product stickiness. Based on the theoretical foundations of gamification and integrating insights from psychology and behavioral economics, this paper systematically explores the core mechanisms and design framework of gamification, as well as its application mechanisms and practical pathways in English educational products. The paper reveals how gamification influences user behavior through the combination of intrinsic motivation and extrinsic incentives.
文章引用:曾焱. 教学产品设计游戏化的核心以及应用[J]. 国外英语考试教学与研究, 2026, 8(1): 31-38. https://doi.org/10.12677/oetpr.2026.81005

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