|
[1]
|
艾瑞咨询. 2017年移动游戏行业研究报告[EB/OL]. http://report.iresearch.cn/report/201708/3043.shtml, 2017-08.
|
|
[2]
|
Nahapiet, J. and Ghoshal, S. (1998) Social Capital, Intellectual Capital, and the Organizational Advantage. Academy of Management Journal, 23, 242-266. [Google Scholar] [CrossRef]
|
|
[3]
|
林盈廷. 社交网路游戏对使用者社会网络及线上人际互动之影响[D]: [硕士学位论文]. 台北: 交通大学, 2011: 79.
|
|
[4]
|
Bandura, A. (1989) Social Cognitive Theory. In: Vasta, R., Ed., Annals of Child Development. Vol. 6. Six Theories of Child Development, JAI Press, Greenwich, 1-60.
|
|
[5]
|
赵忠平. 移动游戏用户使用意愿影响因素研究[D]: [硕士学位论文]. 北京: 北京邮电大学, 2012.
|
|
[6]
|
张荣华. 知识问答社区用户的知识共享意愿研究[D]: [硕士学位论文]. 北京: 北京邮电大学, 2008.
|
|
[7]
|
Nysveen, H., Thorbjornsen, H., et al. (2005) Mobilizing the Brand: The Effects of Mobile Services on Brand Relationships and Main Channel Use. Journal of Services Research, 7, 257. [Google Scholar] [CrossRef]
|
|
[8]
|
Bandura, A. (1986) Self-Efficacy: The Exercise of Control. Freeman, New York, NY, 21.
|
|
[9]
|
Lawler, E.J. and Yoon, J. (1996) Commitment in Exchange Relations: Test of a Theory of Relations Cohesion. American Sociological Review, 61, 89-108. [Google Scholar] [CrossRef]
|
|
[10]
|
Bandura, A. (1986) Social Foundations of Thought and Action: A Social Cognitive Theory. Prentice-Hall Inc., Hoboken.
|
|
[11]
|
徐云杰. 社会调查研究与数据分析——从立题到发表[M]. 重庆: 重庆大学出版社, 2011.
|
|
[12]
|
Bagozzi, R.P. and Dholakia, U.M. (2002) Intentional Social Action in Virtual Communities. Journal of Interactive Marketing, 16, 2-21. [Google Scholar] [CrossRef]
|
|
[13]
|
荣泰生. AMOS与研究方法[M]. 重庆: 重庆大学出版社, 2010: 131-132.
|
|
[14]
|
钟智锦. 使用与满足: 网络游戏动机及其对游戏行为的影响[J]. 国际新闻界, 2010(3): 12-13.
|
|
[15]
|
McPherson, S.L. and Cook, J.M. (2001) Birds of a Feather. Homophily in Social Networks. Annual Review of Sociology, 27, 415-444. [Google Scholar] [CrossRef]
|