VR头盔的虚拟形象动画生成
Virtual Image Animation Generation of VR Headset
摘要: 现如今VR技术迅速发展,相关的游戏应用层出不穷,VR头盔手柄等硬件也有十足进展。本论文意图从人机交互入手,提出采用动作识别的方式,当用户做出不同动作时,虚拟人物可以依据用户的动作进行相应的行动,实现用户和动画形象之间的高度互动,在虚拟形象的设计方面,我们利用VRoidStudio进行模型设计,并导出模型。我们创新地使用动作捕捉为3D模型添加骨骼数据,实现3D动画生成,使用动作识别技术丰富VR设备使用者的体验感。
Abstract:
With the rapid development of VR technology, there is an endless stream of relevant game applications, and hardware such as VR headset gamepad has also made full progress. The purpose of this paper is to start with human-computer interaction and propose the method of action recognition. When the user makes different actions, the virtual character can take corresponding actions according to the user’s actions, so as to achieve a high degree of interaction between the user and the animated image. In terms of the design of the virtual image, we use VRoidStudio to design the model and export the model. We innovatively use motion capture to add bone data to 3D models, realize 3D animation generation, and use motion recognition technology to enrich the experience of VR device users.
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