网络桥牌发展机遇、现实挑战与对策
Network Bridge Development Opportunities, Realistic Challenges and Countermeasures
摘要: 在体育赛事等聚集性活动的逐步开放后,网络桥牌后续开展迎来了新的挑战。网络桥牌与现场桥牌相比之下,网络打牌的比赛体验真实感较差影响打牌质量、新科技手段的应用影响比赛公平性、社交模式的虚拟化影响社交质量等问题是解决网络桥牌发展困难的突破重点。因此本研究提出的应对策略:通过双机位视屏监控的方式保障比赛的公平性、VR技术比赛的应用,提供真实打牌体验、建立新型桥牌圈子模式,形成社交支持网络。
Abstract:
After the gradual opening of gathering activities such as sports events, the follow-up development of network bridge has ushered in new challenges. Compared with the live bridge, the problems such as the poor reality of the game experience affecting the quality of the game, the application of new scientific and technological means affecting the fairness of the game, and the virtualization of the social mode affecting the social quality are the breakthrough points to solve the difficulties of the development of network bridge. Therefore, the countermeasures proposed in this study are as follows: to ensure the fairness of the game through dual-position video monitoring, to apply VR technology to the game, to provide real card playing experience, to establish a new bridge circle model, and to form a social support network.
参考文献
|
[1]
|
李兰. 新时代我国桥牌运动的战略定位及价值厘定[J]. 四川体育科学, 2019, 38(4): 21-24+46.
|
|
[2]
|
张军. 互联网+背景下高校桥牌基础课程教学中的应用[J]. 当代体育科技, 2020(17): 120+122.
|
|
[3]
|
潘江, 王辉, 陈益群. 我国高校桥牌运动开展的现状与对策研究[J]. 体育科技, 2019, 40(6): 9-10+14.
|
|
[4]
|
Kokshaeva, A.V. (2009) Methods of Training Young Chess Players at the Stage of Initial Specialized Training [in Russian]. Ph.D. Thesis, Kalmyitskiy Gosudarstvennyiy Universitet, Elista.
|
|
[5]
|
练丹红. 桥牌APP辅助教学法对大学生桥牌教学的研究[D]: [硕士学位论文]. 天津: 天津师范大学, 2018.
|
|
[6]
|
张志刚. 双明手桥牌打牌辅助分析程序研究[J]. 现代计算机(专业版), 2015(34): 47-50.
|
|
[7]
|
贾梧, 周睿, 刘扬, 陈楠, 史玉洁. 基于眼动实验的短视频手机APP界面偏好研究[J]. 人类工效学, 2022, 28(2): 11-16.
|
|
[8]
|
Tihana, B., Lana, L. and Ines, S. (2017) Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge. International Journal of Gaming and Computer-Mediated Simulations, 9, 19-43. [Google Scholar] [CrossRef]
|
|
[9]
|
Guntz, T., et al. (2018) The Role of Emotion in Problem Solving: First Results from Observing Chess. Proceedings of the Workshop on Modeling Cognitive Processes from Multimodal Data, October 2018, Article No. 12. [Google Scholar] [CrossRef]
|
|
[10]
|
马明磊. 科技对体育赛事的发展促进研究[J]. 科技资讯, 2022, 20(19): 227-230.
|
|
[11]
|
陈国玉. VR技术在高校实训教学中的应用研究[J]. 科技资讯, 2022, 20(22): 202-205.
|
|
[12]
|
Punch, S. and Snellgrove, M. (2021) Playing Your Life: Developing Strategies and Managing Impres-sions in the Game of Bridge. Sociological Research Online, 26, 601-619. [Google Scholar] [CrossRef]
|