后现代主义平面设计中“游戏性”研究
Research on “Gamification” in Postmodern Graphic Design
摘要: 目的:从后现代主义平面设计的多元化发展中挖掘“游戏性”概念,提出在数字时代背景下,如何通过“游戏性”让平面设计得到创新和发展。方法:通过研究“游戏性”这一概念及其在后现代主义平面设计中的具体应用,论证“游戏性”在平面设计中的作用和影响。结果:通过案例对“游戏性”概念进行剖析,发掘其趣味性、愉悦性和偶然性等特质。结论:从“游戏性”中引申出相应的设计策略,探讨在数字时代如何利用这些策略,充分发挥其在平面设计中的作用。
Abstract:
Objective: To extract the concept of “gamification” from the diversified development of postmodern graphic design, and propose how to innovate and develop graphic design through “gamification” in the context of the digital age. Method: This paper explores the concept of “gamification” and its specific applications in postmodern graphic design, arguing for its role and influence in graphic design. Result: Through case studies, it analyzes the concept of “gamification”, uncovering its characteristics such as playfulness, pleasure, and accidentality. Conclusion: It extrapolates corresponding design strategies from “gamification”, discussing how to utilize these strategies in the digital age to fully exploit their role in graphic design.
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