[1]
|
刘小琳, 高隽(2023). 痛苦容忍度量表中文版修订及其信效度检验. 中国临床心理学志, 31(1), 96-101. https://doi.org/10.16128/j.cnki.1005-3611.2023.01.017
|
[2]
|
王孟成, 戴晓阳(2008). 中文人生意义问卷(c-mlq)在大学生中的适用性. 中国临床心理学杂志, 16(5), 459-461.
|
[3]
|
温忠麟, 刘红云, 侯杰泰(2012). 调节效应和中介效应分析. 教育科学出版社.
|
[4]
|
Akbari, M. (2017). Metacognitions or Distress Intolerance: The Mediating Role in the Relationship between Emotional Dysregulation and Problematic Internet Use. Addictive Behaviors Reports, 6, 128-133. https://doi.org/10.1016/j.abrep.2017.10.004
|
[5]
|
Batmaz, H., Türk, N., & Doğrusever, C. (2021). The Mediating Role of Hope and Loneliness in the Relationship between Meaningful Life and Psychological Resilience in the Covid-19 Pandemic During. Anemon Muş Alparslan Üniversitesi Sosyal Bilimler Dergisi, 9, 1403-1420. https://doi.org/10.18506/anemon.895199
|
[6]
|
Beranuy, M., Machimbarrena, J. M., Vega-Osés, M. A., Carbonell, X., Griffiths, M. D., Pontes, H. M. et al. (2020). Spanish Validation of the Internet Gaming Disorder Scale–short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. International Journal of Environmental Research and Public Health, 17, Article 1562. https://doi.org/10.3390/ijerph17051562
|
[7]
|
Blasi, M. D., Giardina, A., Giordano, C., Coco, G. L., Tosto, C., Billieux, J. et al. (2019). Problematic Video Game Use as an Emotional Coping Strategy: Evidence from a Sample of MMORPG Gamers. Journal of Behavioral Addictions, 8, 25-34. https://doi.org/10.1556/2006.8.2019.02
|
[8]
|
Canale, N., Marino, C., Griffiths, M. D., Scacchi, L., Monaci, M. G., & Vieno, A. (2019). The Association between Problematic Online Gaming and Perceived Stress: The Moderating Effect of Psychological Resilience. Journal of Behavioral Addictions, 8, 174-180. https://doi.org/10.1556/2006.8.2019.01
|
[9]
|
Canale, N., Marino, C., Griffiths, M. D., Scacchi, L., Monaci, M. G., & Vieno, A. (2019). The Association between Problematic Online Gaming and Perceived Stress: The Moderating Effect of Psychological Resilience. Journal of Behavioral Addictions, 8, 174-180. https://doi.org/10.1556/2006.8.2019.01
|
[10]
|
Chamarro, A., Oberst, U., Cladellas, R., & Fuster, H. (2020). Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers—The Mediating Role of Use Expectancies and Time Spent Gaming. International Journal of Environmental Research and Public Health, 17, Article 6429. https://doi.org/10.3390/ijerph17176429
|
[11]
|
De Pasquale, C., Sciacca, F., Martinelli, V., Chiappedi, M., Dinaro, C., & Hichy, Z. (2020). Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults. International Journal of Environmental Research and Public Health, 17, Article 8201. https://doi.org/10.3390/ijerph17218201
|
[12]
|
Doğrusever, C., Türk, N., & Batmaz, H. (2022). The Mediating Role of Meaningful Life in the Relationship between Self-Esteem and Psychological Resilience. İnönü Üniversitesi Eğitim Fakültesi Dergisi, 23, 910-928. https://doi.org/10.17679/inuefd.1029866
|
[13]
|
Gibson, E., Griffiths, M. D., Calado, F., & Harris, A. (2022). The Relationship between Videogame Micro-Transactions and Problem Gaming and Gambling: A Systematic Review. Computers in Human Behavior, 131, Article ID: 107219. https://doi.org/10.1016/j.chb.2022.107219
|
[14]
|
Haberlin, K. A., & Atkin, D. J. (2022). Mobile Gaming and Internet Addiction: When Is Playing No Longer Just Fun and Games? Computers in Human Behavior, 126, Article ID: 106989. https://doi.org/10.1016/j.chb.2021.106989
|
[15]
|
Hollett, K. B., & Harris, N. (2020). Dimensions of Emotion Dysregulation Associated with Problem Video Gaming. Addiction Research & Theory, 28, 38-45. https://doi.org/10.1080/16066359.2019.1579801
|
[16]
|
Kaya, A. (2021). Adölesanlarda Dijital Oyun Bağımlılığının Mutluluk ve Yaşamın Anlamına Etkisi. Bağımlılık Dergisi, 22, 297-304. https://doi.org/10.51982/bagimli.902685
|
[17]
|
King, D. L., & Delfabbro, P. H. (2014). The Cognitive Psychology of Internet Gaming Disorder. Clinical Psychology Review, 34, 298-308. https://doi.org/10.1016/j.cpr.2014.03.006
|
[18]
|
Király, O., Griffiths, M. D., & Demetrovics, Z. (2015). Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies. Current Addiction Reports, 2, 254-262. https://doi.org/10.1007/s40429-015-0066-7
|
[19]
|
Leyro, T. M., Bernstein, A., Vujanovic, A. A., McLeish, A. C., & Zvolensky, M. J. (2011). Distress Tolerance Scale: A Confirmatory Factor Analysis among Daily Cigarette Smokers. Journal of Psychopathology and Behavioral Assessment, 33, 47-57. https://doi.org/10.1007/s10862-010-9197-2
|
[20]
|
Liu, Y., Wang, Q., Jou, M., Wang, B., An, Y., & Li, Z. (2020). Psychometric Properties and Measurement Invariance of the 7-Item Game Addiction Scale (GAS) among Chinese College Students. BMC Psychiatry, 20, Article No. 484. https://doi.org/10.1186/s12888-020-02830-7
|
[21]
|
Marchica, L. A., Keough, M. T., Montreuil, T. C., & Derevensky, J. L. (2020). Emotion Regulation Interacts with Gambling Motives to Predict Problem Gambling among Emerging Adults. Addictive Behaviors, 106, Article ID: 106378. https://doi.org/10.1016/j.addbeh.2020.106378
|
[22]
|
Monacis, L., de Palo, V., Griffiths, M. D., & Sinatra, M. (2017). Social Networking Addiction, Attachment Style, and Validation of the Italian Version of the Bergen Social Media Addiction Scale. Journal of Behavioral Addictions, 6, 178-186. https://doi.org/10.1556/2006.6.2017.023
|
[23]
|
Navas, J. F., Billieux, J., Perandrés-Gómez, A., López-Torrecillas, F., Cándido, A., & Perales, J. C. (2017). Impulsivity Traits and Gambling Cognitions Associated with Gambling Preferences and Clinical Status. International Gambling Studies, 17, 102-124. https://doi.org/10.1080/14459795.2016.1275739
|
[24]
|
Purwaningsih, E., & Nurmala, I. (2021). The Impact of Online Game Addiction on Adolescent Mental Health: A Systematic Review and Meta-Analysis. Open Access Macedonian Journal of Medical Sciences, 9, 260-274. https://doi.org/10.3889/oamjms.2021.6234
|
[25]
|
Rogier, G., & Velotti, P. (2018). Conceptualizing Gambling Disorder with the Process Model of Emotion Regulation. Journal of Behavioral Addictions, 7, 239-251. https://doi.org/10.1556/2006.7.2018.52
|
[26]
|
Simons, J. S., & Gaher, R. M. (2005). The Distress Tolerance Scale: Development and Validation of a Self-Report Measure. Motivation and Emotion, 29, 83-102. https://doi.org/10.1007/s11031-005-7955-3
|
[27]
|
Steger, M. F., Frazier, P., Oishi, S., & Kaler, M. (2006). The Meaning in Life Questionnaire: Assessing the Presence of and Search for Meaning in Life. Journal of Counseling Psychology, 53, 80-93. https://doi.org/10.1037/0022-0167.53.1.80
|
[28]
|
Steger, M. F., Kashdan, T. B., Sullivan, B. A., & Lorentz, D. (2008). Understanding the Search for Meaning in Life: Personality, Cognitive Style, and the Dynamic between Seeking and Experiencing Meaning. Journal of Personality, 76, 199-228. https://doi.org/10.1111/j.1467-6494.2007.00484.x
|
[29]
|
Turan, M. E. (2021). Empathy and Video Game Addiction in Adolescents: Serial Mediation by Psychological Resilience and Life Satisfaction. International Journal of Progressive Education, 17, 282-296. https://doi.org/10.29329/ijpe.2021.366.17
|
[30]
|
Won, D., Kim, K. H., & Kwon, S. J. (2005). Validation of the Korean Version of Meaning in Life Questionnaire. The Korean Journal of Health Psychology, 10, 211-225.
|