手机游戏的营销策略——以米哈游旗下游戏为例Marketing Strategy for Mobile Games —Taking miHoYo’s Games as an Example
杨悦怡
电子商务评论Vol.14 No.1, 全文下载: PDF XML DOI:10.12677/ecl.2025.141088, January 8 2025
游戏对个体执行功能的积极影响Positive Effects of Games on Individual Executive Functioning
张 静, 朱嘉怡
社会科学前沿Vol.12 No.11, 全文下载: PDF HTML XML DOI:10.12677/ASS.2023.1211906, November 29 2023
传统民间生活游戏融入学前教育的综述研究A Review on the Integration of Traditional Folk Life Games into Preschool Education
夏冰怡, 曹玉洁, 焦小燕 科研立项经费支持
教育进展Vol.14 No.4, 全文下载: PDF HTML XML DOI:10.12677/ae.2024.144585, April 25 2024
民间游戏在幼儿园中的实践研究Research on the Practice of Folk Games in Kindergartens
李海燕
社会科学前沿Vol.13 No.6, 全文下载: PDF XML DOI:10.12677/ass.2024.136554, June 30 2024
基于游戏心理的海报设计分析Analysis of Poster Design Based on Game Psychology
陈晓瑜
设计Vol.9 No.4, 全文下载: PDF XML DOI:10.12677/design.2024.94518, August 23 2024
当代游戏的教育功能及发展路径浅析——以游戏《原神》为例Analysis of the Educational Function and Development Path of Contemporary Games—Taking the Game “Genshin Impact” as an Example
郑志达, 张明达
社会科学前沿Vol.12 No.7, 全文下载: PDF HTML XML DOI:10.12677/ASS.2023.127492, July 12 2023