数字游戏在跨国文化传播中的价值——以《王者荣耀》为例The Value of Digital Games in Cross-National Cultural Dissemination—A Case Study of “Honor of Kings” MICHELLE HE
MICHELLE HE
新闻传播科学Vol.12 No.5, 全文下载: PDF XML DOI:10.12677/jc.2024.125204, October 15 2024
游戏战队传播模式研究——以《王者荣耀》为例 A Study on the Communication Model of Game Teams—Taking the “Arena of Valor” as an Example
杨若轩
新闻传播科学Vol.11 No.2, 全文下载: PDF HTML XML DOI:10.12677/JC.2023.112022, June 5 2023
《王者荣耀》中男性中心的审美意识形态批判The Criticism of Male-Centered Aesthetic Ideology in “Honor of Kings”
陈祥娜
心理学进展Vol.13 No.6, 全文下载: PDF HTML XML DOI:10.12677/AP.2023.136312, June 27 2023
王者荣耀的用户游戏霸凌行为动机探析Analysis on the Motivation of Game Bullying Behavior of King of Glory Users
宋巧巧
新闻传播科学Vol.13 No.3, 全文下载: PDF XML DOI:10.12677/jc.2025.133056, March 14 2025
《王者荣耀》英雄称号分析“Honor of Kings” Hero Title Analysis
田博宇
现代语言学Vol.11 No.1, 全文下载: PDF HTML XML DOI:10.12677/ML.2023.111006, January 10 2023
非遗在游戏皮肤设计中的创新发展研究——以《王者荣耀》为例Research on the Inventive Development of Intangible Cultural Heritage in Game Skin Design—Taking “Honor of Kings” as an Example
李 情
设计Vol.9 No.1, 全文下载: PDF HTML XML DOI:10.12677/Design.2024.91008, February 1 2024