幼儿园教育教学中游戏精神的缺失与重拾The Loss and Recovery of Game Spirit in Kindergarten Education and Teaching
罗亚莹
社会科学前沿Vol.14 No.5, 全文下载: PDF XML DOI:10.12677/ass.2025.145380, May 15 2025
基于CiteSpace的小学游戏化学习可视化分析Visualization Analysis of Primary School Gamified Learning Based on CiteSpace
黄 戬, 韦海梅
社会科学前沿Vol.12 No.8, 全文下载: PDF HTML XML DOI:10.12677/ASS.2023.128578, August 4 2023
对外汉语教育游戏的评估与分析——以《趣中文》(Fun China World)为例Evaluation and Analysis of Educational Games for Teaching Chinese as a Foreign Language—Take “Fun China World” as an Example
潘燕云, 聂晓晓, 陈明舒 科研立项经费支持
创新教育研究Vol.11 No.11, 全文下载: PDF HTML XML DOI:10.12677/CES.2023.1111521, November 30 2023
从“游戏人”假说看其对课堂教学改革的助推作用The Boosting Effect of the “Game Man” Hypothesis on Classroom Teaching Reform
朱文凯, 陈煜莹
创新教育研究Vol.11 No.7, 全文下载: PDF HTML XML DOI:10.12677/CES.2023.117275, July 26 2023
增强现实教育游戏中的数字支架设计研究Research on the Design of Digital Scaffolds in Augmented Reality Educational Games
陈荟夙, 吴 群
设计Vol.8 No.2, 全文下载: PDF HTML XML DOI:10.12677/Design.2023.82055, June 21 2023
贝叶斯网在教育测量与因果推断中的应用——以青少年“王者荣耀”网游消费决策为例The Educational Measurement and Causal Inference Based on Bayesian Network—Taking the Online Game Consumption Decision of “King of Glory” as an Example
陈彦垒, 王其鹏 国家科技经费支持
心理学进展Vol.13 No.10, 全文下载: PDF HTML XML DOI:10.12677/AP.2023.1310569, October 19 2023